Slay the Spire
Steam Multiplayer - Together in Spire
Показані результати 81–90 із 117
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Оновлено: 11 листоп. 2022 о 11:08

- Fixed an issue where the mod would make the game display a black screen on MacOS systems

Оновлено: 11 листоп. 2022 о 11:00

Changes in v3.0.6:
- Fixed an issue where players playing in different languages would not be able to teleport to different acts
- Fixed an issue where attack effects from other players played no strike sound

Оновлено: 10 листоп. 2022 о 12:21

Оновлено: 10 листоп. 2022 о 11:18

Changes in v3.0.5:
- Fixed an issue where damage numbers would display monster's current hp instead of the damage dealt
- Fixed an issue where trading would lead to a crash
- Fixed an issue where some combat events would not sync enemies
- Fixed an issue where disconnecting players could cause crashes for other players

Оновлено: 9 листоп. 2022 о 11:03

Changes in v3.0.4:
- Attempted to fix issues with monster health syncing
- Attempted to fix issues with monster intents being set to NONE
- Attempted to fix issues with combat events crashing the game
- Fixed an issue where monster hp and damage % per player scalings could not be set to 0
- Fixed an issue where continuing a game after disconnect would cause desyncs
- Fixed an issue where joining through an invite crashed the game

Оновлено: 9 листоп. 2022 о 7:08

Оновлено: 9 листоп. 2022 о 7:03

Оновлено: 8 листоп. 2022 о 15:58

Changes in v3.0.3:
- Fixed an issue where certain players would display as ironclads
- Fixed an issue where player nameboxes wouldn't load until a player entered a room
- Added arrows to the steam lobby so you can see more lobbies
- Fixed an issue where a player disconnecting would crash the game
- Fixed an issue where player attacks wouldn't apply properly
- Fixed an issue where players would get softlocked on pre trading and resurrect screens
- Fixed an issue where the cancel button on the waiting for trade screen was invisible
- Fixed an issue where players were not able to properly connect through steam invites
- Fixed an issue where continuing a run after saving would not sync data properly, leading to a lot of bugs

Оновлено: 8 листоп. 2022 о 14:42

Оновлено: 8 листоп. 2022 о 14:20