Slay the Spire
Steam Multiplayer - Together in Spire
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Обновление: 26 мая. 2023 г. в 12:39

Changes in v5.1.2:
- Implemented missing changes for the Raid Event

Обновление: 22 мая. 2023 г. в 12:59

Changes from v4 to v5:
- Players:
- You can now right click on players to view their current and max hp, gold, card piles, relics, blights, and potions
- Map:
- Reworked the Map Mark system
- Changed the icon for Marked Rooms
- Holding right click will now draw on the map and also mark any rooms you hover over
- Added a clear button that clears any marks you made
- Map Nodes will now have their offsets synced between players
- You can now see other player cursors when they are at the map screen
- Chat:
- Added Chat to the game
- You can open the chat by pressing TAB
- It supports following effects:
- #y, #g, #r, #b, #p - for yellow, green, red, blue, and purple word colors
- #RRGGBB - for custom colours
- @word@ - for shaky word effect
- ~word~ - for wavy word effect
- Multiplayer Lobby:
- Added a random option at the end of the character select
- It will assign you a random character with a random owned skin upon embarking
- Skins:
- Added a new Watcher Skin:
- Poolside
- You can unlock this skin by participating in the May, June, or July raids
- QOL:
- All RECOMMENDED reward character nameplates have been given an extra overlay on top to increase text visibility
- The Watcher's Eye will now render in the correct position on all skins
- The Watcher's Eye will now have unique textures for the following skins:
- CORRUPTED
- STREAMER
- ROMAN
- GHOST
- HEARTSLAYER
- Gremlin Horn will now un-end your turn on trigger
- Misc:
- Choke applied on players will now trigger whenever allies play cards
- When an ally plays a card through you your turn will now un-end
- When your turn is forcefully ended through a card/monster, you can no longer un-end it
- Removed the option to teleport to other players when dead
- While not buggy, this option proved to be pointles and confusing when paired with the new functionality of seeing ALLY items
- Improved monster state sync
- Trade option will no longer say "Not connected to multiplayer" in certain scenarios
- Together in Spire Achievements will now be unlockable regardless of what client/content mods you have active
- Improved player targeting to fail way less often
- Improved syncing of Monster Intents - aiming to eliminate discrepancies on end of turn intent changes with some monsters
- You can now target allies with potions that have a targeter
- Fixed an issue where the Chibi Watcher skin would not apply on the own player model
- Fixed issues where game ui would be clickable under custom screens
- Fixed an issue where the mod would not launch in certain Windows language presets
- Fixed an issue where the Awakened One's Powers would get removed only for the player that lands the deadly blow
- Fixed an issue where the game could crash on modded when obtaining certain relics
- Fixed an issue where losing block due to teammate actions could reduce your block into negatives
- Fixed an issue where having starting relics in CUSTOM would crash your game
- Mod Compatibility:
- All currently officially supported modded characters will now be able to use their upgraded defends to block for their allies
- Dev:
- The list of client mods will now be grabbed from an online url at game start instead of being coded into the mod
- Added a new CustomMultiplayerPower class with respective identical multiplayer methods found in CustomMultiplayerRelic
- onClick method in Clickable has been renamed to onLeftClick
- Added a onRightClick method to Clickable
- Added a Special Action method to CharacterEntity and P2PPlayer as well as a onFFSpecialAction methods to respective classes for modded scenarios
- Renamed all respective onAllyUsedCard methods to onAllyPlayedCard for better clarity
- Player Blights will now be synced
- Added a WatcherSpriterSkin to do easier Spriter Skins for the watcher
- Added callback methods for when a blight is obtained
- Reworked the skin resource loading system to be more flexible and easier to expand on
- Added new callback methods
- onTradeModifyReceivingCards
- onTradeModifyReceivingRelics
- onTradeModifyReceivingPotions
- onTradeModifyReceivingGold

Обновление: 14 апр. 2023 г. в 13:24

Changes in v4.2.0:
- Fixed an issue where enemies would not scale their damage past the first move with damage settings
- Mod Compatibility:
- The Abyssal
- The Abyssal has been added to the list of officially supported mods
- Added a new REDBEARD skin for the character, as well as the Ghost, Streamer, and Heartslayer skins
- Added The Abyssal reward nameplate
- Fixed an issue where applying ink on enemies would crash the game on enemy turn

Обновление: 9 апр. 2023 г. в 4:19

Changes in v4.1.1:
- Mod Compatibility:
- Say the Spire
- Fixed an issue where the game would crash when selecting a boss node

Обновление: 8 апр. 2023 г. в 14:20

Changes in v4.1.0:
- Player Skins
- Added new skins:
- Chibi Ironclad - PATREON
- Chibi Silent - PATREON
- Chibi Defect - PATREON
- Chibi Watcher - PATREON
- Reworked all Ghost skins for the base 4 characters to match the new style of ghost skins
- Game Settings:
- RECOMMENDED:
- Will now start on Ascension 1
- Nameplates
- Added a new discord nameplate you can get by becoming a discord member
- The ended turn icon will now render above ally powers and other nameplates
- Ally nameplates will now no longer render in events
- Damaging monsters will now send more data to allies that gets modified
- setgamesetting can no longer trigger on certain settings
- Improved the intent sync system to be a bit more flexible and fixed some general errors
- Adding cards directly to ally hand, adding energy, or drawing cards will now un-end ally turn
- Fixed an issue where the max page counter would display '1' even when there was no lobbies displaying
- Fixed an issue where the Steam Lobby name filter would continue filtering text when the screen was reopened but the input field would be empty
- Fixed an issue where the Presets filter text was not centered
- Fixed an issue where the endallturns command would not end your own turn
- Fixed an issue where Emerald Elites would stack their power ups per player
- Fixed an issue where any players more than 4 would be rendered on the left side of the combat in the Shield and Spear fight
- Fixed an issue where opening any overlay and closing it would show back combat elements when dead
- Fixed an issue where Campfire UI sounds could continue over to different rooms
- Fixed an issue where boss music would not play for certain bosses in allies who join a generated room
- Fixed an issue where The Ironclad charater could not go back to the default skin after scrolling
- Fixed an issue where certain modded relics and cards would crash the game when joining certain cleared rooms
- Fixed an issue where players leaving the room would play the end turn button sound if the combat was finished
- Fixed an issue where a Trade ending for other players would cancel the own player trade
- Fixed an issue where Philosopher's Stone would apply the Strength effect on enemies twice if entering after a room has been generated
- Fixed an issue where you would be able to interact with the shop while trading
- Fixed an issue where getting revived while being a ghost at the rest station would not show the campfire options
- Fixed an issue where trading would permanently displace relic and potion hitboxes
- Fixed an issue where playing accuracy would stack double for you, and teammates playinga accuracy would trigger for you
- Fixed an issue where using the seed setting or the name filter in the Blight Select, Potion Select, Relic Select, and Steam Lobby screens would disable scroll inputs for the rest of the runtime
- Fixed an issue where disconnecting with an unsupported modded character while dead would crash the game when reconnecting
- Fixed an issue where Strike effects could still appear on dead monsters
- Fixed an issue where the game could crash under really bad network connections when trading
- Dev:
- Removed the OnPlayerChangedCard callback
- Single card changes will now call OnPlayerChangedCards with the ArrayList size of 1
- All P2PCallbacks will now be present in the CustomMultiplayerRelic class
- Removed the AtGameStart callback from CustomMultiplayerRelic class
- Renamed the OnPlayerNonFinalDeath callback from CustomMultiplayerRelic class to onDeath
- Added the OnFFResurrected, OnResurrectAlly, OnChatMessageSent, and OnChatMessageReceived callbacks to the P2PCallbacks and CustomMultiplayerRelic classes
- Renamed the onTraded callback from CustomMultiplayerRelic class to onTradedThisRelic for clarity purposes
- Fixed an issue where relics implementing CustomMultiplayerRelic would have "Cannot be traded." sometimes incorrectly
- InputfieldScreen class has been merged with the Screen class
- CharacterEntity class now has a getPlayer method that returns the respective P2PPlayer object
- P2PPlayer class now has hasPower and hasRelic methods
- Mod Compatibility:
- Downfall:
- Implemented the new Downfall skins added in the latest update:
- The Perfect Automaton
- Lampghost Hexaghost
- Fixed an issue where the last player alive leaving the lobby could crash the game
- Following relics can no longer be traded:
- Gemstone Gun
- Signature Finisher
- Bottled Code
- Coat of Many Faces
- Extra Cursed Bell
- Gremlin Sack
- Mystical Octahedron
- Neow's Blessing
- Quantum Chamber
- The Broken Seal
- Lucky Shoe
- Bottled Anomaly
- Bottled Black Hole
- Rare Booster Box
- Sack of Gems
- Say the Spire:
- Fixed an issue where the game would crash when selecting a boss node
- The Unchained:
- Fixed an issue where Keep Swinging power would apply multiple times per power
- Fixed an issue where Full Swirl power would apply multiple times per power

Обновление: 8 апр. 2023 г. в 14:15

Revert of v4

Обновление: 8 апр. 2023 г. в 14:14

REVERTED

Обновление: 24 мар. 2023 г. в 6:13

Changes in v4.0.10:
- All Steam Lobby filtering is now done locally
- Added a Lobby Name filter to the lobby select screen
- Added a page counter to the lobby select screen
- Fixed an issue where going past 40 lobbies on the steam screen would reset to page 0 on each lobby refresh
- Mod compatibility:
- The Unchained:
- Fixed an issue where the game would crash when enemies took their turns with this mod enabled (my bad lol)

Обновление: 23 мар. 2023 г. в 15:03

Changes in v4.0.9:
- Beating RECOMMENDED preset with a supported character will now unlock a nameplate for it consisting of its portrait
- Supported characters are any of the 4 base characters or any of the officially supported modded characters
- Game Settings:
- Added 1 new setting:
- Allow reward collecting when dead
- When toggled, it will allow dead players to collect combat rewards and room chest rewards even if dead
- This setting will remain disabled on both RECOMMENDED and HELL difficulty presets
- Console:
- Added 2 new commands:
- setgamesetting
- Usage:
- setgamesetting [setting name] [setting value]
- Allows for modification of MP game settings mid run
- Could have unpredictable results depending on setting changed
- sudo
- Usages:
- sudo <player name | all>
- Executes all future commands (not counting sudo) on the target player's game
- Entering an invalid name or no parameters at all will remove the sudo effect
- Misc:
- Ally energy orbs will now use their respective fonts instead of the Ironclad one
- Added a new "CREATING LOBBY" screen that will display in the short amount of time between pressing the create lobby button and the time the lobby is created
- Fixed general issues where reloading a save into modded combat could result in a missing hand pile
- Fixed an issue where multiple lobbies could be created under a same instance if the button was pressed multiple times before a lobby was instanced
- Fixed an issue where custom characters would not have a correct disconnect animation
- Fixed an issue where triggering multiple lightning orbs would sometimes reduce the amount of damage dealt
- Fixed an issue where the steam lobby list page would display only up to 50 results at a time
- Fixed an issue where reloading a boss combat room or entering the first act room could crash the game
- Fixed an issue where interacting with a game element would fail if there was a nameplate below it
- Fixed an issue where the ally energy count would not be centered on energies larger than 9
- Fixed an issue where a player connecting/disconnecting would not visually update its healthbar
- Fixed an issue where sometimes connecting to an existing run would not display correct information in the lobby
- Fixed an issue where a player smoke-bombing would softlock other players if they all ended their turns
- Attempted to fix an issue where sometimes starting data wouldn't sync correctly with mods, causing issues
- Mod Compatibility:
- Downfall:
- Removed HP Scaling protection on The Merchant upon player disconnects/reconnects when not fighting it
- Fixed an issue where Neow Elite would Rez multiple copies of enemy bosses
- Marisa Continued:
- This mod has been added as an officially supported mod
- Marisa (the character) will now have her own icon visible, and have skins added

Обновление: 12 мар. 2023 г. в 11:08

Changes in v4.0.8:
- Monster powers will no longer get cleared on a MP death request
- This fixes an issue where corpse explosion would only trigger for the player that dealt the deadly blow
- Fixed an issue where powers that get reduced due to certain actions would get fully removed on other player screens such as artifact or plated armour
- Mod Compatibility:
- Downfall
- Fixed an issue where the Gremlins could crash the game when resurrected at act start if dead, in certain cases