Slay the Spire

Slay the Spire

Steam Multiplayer - Together in Spire
Ergebnisse 71–80 von 117
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Update: 19. Nov. 2022 um 12:16

Update: 19. Nov. 2022 um 12:15

Update: 19. Nov. 2022 um 12:10

Update: 19. Nov. 2022 um 11:56

Update: 19. Nov. 2022 um 11:54

Changes in v3.0.10:
- Fixed an issue where split slimes would scale their HP additionally
- Added new security measures to further prevent complete room desyncs
- Fixed an issue where players that joined the room after all players locked their turn would make the room cycle between turns for the players
- Fixed an issue where the "Waiting on data" screen could get permanently stuck as an overlay

Update: 19. Nov. 2022 um 11:52

Update: 18. Nov. 2022 um 11:44

Changes in v3.0.9:
- Monsters should now sync their state animations fully
- Fixed an issue where Sentries, Gremlin Nobs, and Corrupt Heart monsters were able to cast their unique attacks multiple times
- Attempted to fix an issue where Fairy in a Bottle would not trigger in certain cases
- Fixed an issue where some monsters would not scale their max HP
- Fixed an issue where monster Max HP wouldn't be properly calculated when players connected/disconnected in a fight
- Fixed an issue where event rooms were not properly synced (again)
- The Guardian's Mode Shift power will now sync the original amount of the damage needed instead of the damage needed from the player that's sending data
- Fixed an issue where Awakened One's stages were not syncing correctly
- Fixed an issue where monsters that already had block when entering a room would be missing the block icon and amount text
- Fixed an issue where a crash could occur when a teammate left the game when playing with Port Forwarding

Update: 15. Nov. 2022 um 11:12

Changes in v3.0.8:
- Players can no longer play cards after ending their turn
- Players can now see what rooms have been cleared and what rooms are fights happening in at any point
- This only applies to monster rooms
- Fixed an issue where Gremlins spawned by Gremlin Leader could differ in type in between clients
- Monsters will now sync their move history, preventing intent desyncs in certain cases
- Monsters that have an unique first move will no longer cast it multiple times if players join after the battle starts
- Fixed an issue where buttons would make sounds when held even they aren't doing anything
- Fixed an issue where Corrupt Heart's Invincible Power would sync when not intended
- Attempted to fix issues where players could get stuck in finished battles
- Fixed an issue where certain combat events would load as random monster combats in the game
- Attempted to fix an issue where players entering a room at the same time would cause the room to be permanently desynced

Update: 13. Nov. 2022 um 13:27

Changes in v3.0.7:
- Reworked the code that manages sync between monsters that are spawned in by other monsters
- Fixed an issue where duplicate monsters could spawn on top of another
- Fixed crashes when Gremlin leader spawned monsters
- Changed the required game version to be 2022-03-07 in the mod launcher
- Added Astrolabe to the no-trade relics list
- Fixed an issue where temporary strength down effects would give strength back for every player, resulting in extreme damage numbers
- Fixed an issue where event combats would switch end turn for players, resulting in a loss of 2 turns in the space of 1
- Fixed an issue where dead monsters would still display their HP or render for other players if a player connected

Update: 11. Nov. 2022 um 11:20