Slay the Spire

Slay the Spire

Steam Multiplayer - Together in Spire
Zobrazeno 61–70 z 117 položek
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Aktualizace: 27. led. 2023 v 9.02

Changes in v3.1.7:
- Non ASCII labels will now render correctly in all languages
- Improved performance on room load
- Improved general memory consumption
- Added a new command:
- endallturns
- This command is intended to force all players to end turns in case one player hangs the game due to lag
- The mod now contains Objenesis files, the license for which can be found under "docs/LICENSE"
- This change does not affect the project at the moment, but will in future have effect
- Fixed an issue where "OWNER UNLOCK" game start method would crash the game on PORT FORWARD option
- Fixed an issue where "OWNER UNLOCK" game start method would lock the lobby once the host embarked
- Fixed an issue where "OWNER UNLOCK" game start method lobbies would be locked for any joining players after the lobby was unlocked
- (RAID EVENT CHANGE ONLY) Catalyst now has a completely new effect
- Apply 5(10) Poison to ALL enemies.
- Fixed an issue where lobby UI would be messed up on 4+ players

Aktualizace: 23. led. 2023 v 11.55

Changes in v3.1.6:
- Fixed an issue introduced in the last patch where inputfields couldn't accept any special characters
- Fixed an issue introduced in the last patch where modded potions and relics would sometimes crash the potion and relic select screens in trading
- Fixed an issue introduced in the last patch where selecting cards in trading and then selecting potions/relics would re-enable the top bar

Aktualizace: 23. led. 2023 v 9.35

Changes in v3.1.5:
- Adjusted the position of player info boxes to not overlap with blights
- Adjusted the size of potions in trading potion select screen to fit the boxes more nicely
- Fixed an issue where combat rooms replaced by non combat rooms could crash
- Fixed an issue where certain powers could crash the game upon removal
- Fixed an issue where saving player presets on modded characters would crash the game
- Fixed an issue where input fields would not erase more than one character if not holding down the delete key
- Fixed an issue where player relics and top panel items would be selectable even when custom screens were hovering them, most notably in trading
- Fixed an issue where a player disconnecting would not kick you from the trade screen if you were trading with them
- Fixed an issue where cards in the Trading screen scaled incorrectly
- Fixed an issue where PORT FORWARDING games could crash if a player disconnected
- Fixed an issue where the last player alive leaving a lobby would leave the rest of the players as ghosts instead of ending the run
- Fixed an issue where having a corrupt Version file would crash the game

Aktualizace: 21. led. 2023 v 11.12

Changes in v3.1.4:
- Removed extra log lines added in last version that caused FPS drops
- Fixed an issue where the "Draw" power applied to all allies
- Fixed an issue where ally channeled mantra counted as self channeled mantra in game stats
- Fixed an issue where triggering the connect button multiple times could result in multiple player nameboxes appearing

Aktualizace: 21. led. 2023 v 5.40

Changes in v3.1.3:
- Fixed an issue where direct lobby invites through Steam would crash the game
- Fixed an issue where custom characters would not have hitboxes

Aktualizace: 20. led. 2023 v 10.58

v3.0.11 -> v3.1.2 Changes:
- Added new Filter options to the Steam Lobby List Screen
- Preset type
- Show Lobbies with passwords
- Modlist Match
- Show incompatible Together in Spire Versions
- Players will now render their powers below their nameplate if you're in the same room as them
- Players can now target Allies by targeting their player box
- Other players will no longer render in event rooms if their "action status" is not the same
- Example of that is players that are still in the text part of the event won't render for players that are in it's combat
- Improved the block syncing in monsters
- Players can now cast their upgraded starter Defend skills on their allies to give them block
- Added Achievements!
- 8 Achievements to unlock
- Heartslayer achievements will NOT be retroactive due to the change in the difficulty of HELL mode
- Achievements can only be unlocked on RECOMMENDED and HELL presets
- Base game achievements can now be earned in Singleplayer as long as the only active mods are spireTogether and it's requirements
- If BaseMod console is enabled this feature is disabled
- This mod is fully compatible with Achievement Enabler, enabling both Base Game and Multiplayer Achievements
- Player Skins:
- Player skins will now have unique death and shoulder images
- This will be added over time with skins
- Currently applies to:
- Silent:
- Red, Yellow, Blue, Corrupted
- Heartslayer skins are no longer unlockable on modded runs (unless Achievement Enabler is installed)
- Changed HELL mode preset:
- Enemy base HP increased from 125% to 150%
- Players now start with the "Time Maze" blight
- Players will no longer start with the "Deadly Events" modifier
- Players will now always get 4 random Neow's Blessing options alongside the random Heirloom relic
- Added 2 new game settings:
- Player HP on resurrect
- Can be either Set HP or Percentage
- Default is 20% for RECOMMENDED and 1 flat for HELL (already in game)
- Resurrect after boss kill
- Resurrects all players on the same floor once its boss has been killed
- The players still can't collect any boss rewards
- Default is true for RECOMMENDED and false for HELL
- Trading:
- Added Orrery to the no-trade relics list
- Added Curse of the Bell to the no-trade card list
- Added Ascender's Bane to the no-trade card list
- Added Necronomicurse to the no-trade card list
- Cards that are now selected by Bottle relics will no longer be tradeable
- Selecting a character will now play their select effects
- Rewrote the code that prevents multiplayer stuff in singleplayer to be more effective
- Rewrote the code that manages which players generate a room to prevent desyncs
- Rewrote the code that manages end turn to prevent desyncs
- Rewrote the connecting & disconnecting steam code:
- This should fix any issues that occured when a player disconnected mid game
- Player data is now synced on game start, preventing dummy info in player boxes from displaying
- Implemented various improvements to the reflection code to make it compatible with more custom modded monsters
- Added new words to the Lobby name filter
- The list of banned words is now online instead of local so that it can be changed whenever needed
- Patch Notes button on main menu now allows you to select if you want to read the base game or mod patch notes
- Save picker screen will now render player icons in the colour of the text
- Changed the way the latest version is tracked online to prevent game freezing when the address takes longer to respond
- 4 Neow options will now be random for each player
- Player talking due to masks/potions etc. will not be synced
- Steam Lobby names can now contain any characters
- Changed the way Unlocks work to make them more modifiable for the future
- All unlocks will be cleared on this patch
- Vault card got a soft rewrite in multiplayer:
- The card will still act the same on a functional level but will now instantly reset your turn, not affecting other players
- Readded the functionality to see dead players as ghosts if you're the watcher
- Readded the functionality to see dead players as ghosts if you're dead
- Readded the functionality of HELL lobbies having custom design
- The new custom background will now apply to other custom screens in the game as well
- Readded Heartbeat functionality to PORT FORWARDING game types
- This system aims to detect game disconnects from server/client on time
- It also keeps the connection alive even when waiting for long periods of time
- Readded the "Frostbite" Defect skin that wasn't working as intended
- Attempted to fix issues where players could desync during end turns
- Implemented performance improvements when playing over Steam
- Added custom functionality patches for The Guardian and Giant Head
- Player characters will now be synchronizing powers so interacting with them them will now correctly adjust for them
- Fixed an issue where a player disconnecting would leave their Nameplate design on the <EMPTY> player slot
- Fixed an issue where pressing cancel button on presets screen when hosting on steam would return you to the port forward host screen
- Fixed an issue where certain game settings would reset to their default value when going to the customizer screen
- Fixed an issue where Popup screen layers were incorrect
- Fixed an issue where players could not spectate boss rooms if teleporting to players
- Fixed an issue where modifiers would show duplicates visually on the modifiers tab under certain conditions
- Fixed an issue where certain power counts would not sync correctly when affected by relics / other powers
- Fixed an issue where the Save Character preset button was missing from the Lobby screen
- Fixed an issue where losing connection would crash your game on steam
- Fixed an issue where other players would not render in correct positions for any players who entered after the first one in the Shield and Spear combat
- Fixed an issue where other players would not flip for any players in the Shield and Spear combat
- Fixed an issue where players that disconnected would have their map dots remain on map
- Fixed an issue where other player stances would not reset back to neutral after switching rooms
- Fixed an issue where other player stances would not show if connecting after they have been activated
- Fixed an issue where fighting the Chosen could result in double hex
- Fixed more issues that could cause crashing upon other player disconnect
- Fixed an issue where spawned slime HP would change incorrectly on player leaving
- Fixed an issue where players dying/leaving could softlock other players if they were the last one not to end their turn
- Fixed an issue where characters were incorrectly positioned in the HELL mode victory screen
- Fixed an issue where enemy intent damage number would still be visible after dying
- Fixed an issue where some damage would not be synced post end player turn
- Fixed an issue where the "bubbles" nameplate would not have a selected image
- Fixed an issue where Bottle relics wouldn't display "Cannot be traded" after selecting a card
- Fixed an issue where using the master key code would not save
- Fixed an issue where certain skins would crash the game
- Fixed an issue where starting singleplayer runs would crash the game
- Fixed an issue where trading relics that add campfire options would not change them for the current campfire
- Fixed an issue where room status images were syncing cross act unintentionally
- Fixed an issue where Darklings could stay alive and survive another turn after being killed
- Fixed an issue where monsters would display 0 damage strike per player upon dying
- Fixed an issue where a player smoke bombing would end the combat for everyone
- Fixed an issue where Nightmare Power wouldn't sync across players
- Fixed an

Aktualizace: 20. lis. 2022 v 11.30

Changes in v3.0.11:
- Fixed an issue where spawned slimes from a split big slime would scale their when they shouldn't
- Fixed an issue where any powers applied to the guardian applied in the same amount Mode Shift does
- Fixed an issue where Corpse Explosion would trigger for each player in the room
- Fixed an issue where Hexaghost turns were not synced
- Fixed an issue where saves made in v3.0.10 were automatically deleted upon loading multiplayer

Aktualizace: 20. lis. 2022 v 2.21

Aktualizace: 19. lis. 2022 v 12.57

Aktualizace: 19. lis. 2022 v 12.37