RimWorld

RimWorld

Grouped Pawns Lists
Näytetään 11–20 / 30
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Päivitys: 6.11.2022 klo 19.07

2.0.0
+ RimWorld 1.4 compatibility
+ Combined cells support (overseer and work mode columns in Mechs tab)
+ Group headers for Mech columns
+ New ways to group pawns: by xenotype, by ideoligion, by control group (applicable for mechanoids), by being slave
+ Full Fluffy's WorkTab compatibility
+ scroll direction support of horizontal scroll is present (only WorkTab at the moment): scroll in the table header area or over horisontal scroll bar will do horizontal scroll
* Rewrite of Grouped Pawn Table implementation (should be faster and easier to maintain)
* Mod detection fix (doesn't stables over local/steam mod versions anymore)
* Proper 1.3+ size update (yes, seriously)
* What Medical care cell shouldn't break other things because of mod conflict anymore (only itself)
* 1.1/1.2 crash fix in area column
* Simple Slavery (1.1/1.2) support moved to separate module (is this mod even available now?)
- WorkTab group header removed because of performance reasons

Päivitys: 21.10.2022 klo 19.54

1.3.7
+ RimWorld 1.4 basic compatibility
+ Area Designator 1.3 (yes, 1.3) support

Päivitys: 24.7.2021 klo 21.11

1.3.6
+ RimWorld 1.3 compatibility

Päivitys: 13.2.2021 klo 22.50

1.3.5
+ hospitality areas group headers
+ submenu for grouping by column options
+ option to hide group row cells
* performance improvements
* Colony Group' pawns unfitting for current tab are hidden
* Misc Robots++ WorkTab integration compatibiity

Päivitys: 4.2.2021 klo 7.14

1.3.4
* nothing (a dependency update)

Päivitys: 28.1.2021 klo 13.01

1.3.3
* mod detection fix
* faction priority fix

Päivitys: 26.1.2021 klo 9.28

1.3.2
* missing type exception, again

Päivitys: 24.1.2021 klo 12.19

1.3.1
* missing type exception

Päivitys: 22.1.2021 klo 7.18

1.3
+ Colony Groups integration
* by faction uses host's faction too

Päivitys: 19.1.2021 klo 0.28

1.2
* Work Tab missing column headers fix
* correct count of priorities in group header for Work Tab
* Compatible mods handling... improvements?