Garry's Mod

Garry's Mod

Unreal Tournament 2004 SWEPs
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Update: 15 Dec, 2023 @ 7:58pm

Spider Mines will now stop moving to their current target location if a new one is given. They also handle getting stuck better and their stats have been changed to match the original game.

The Mine Layer will now clear its list of existing mines of any empty entries.

Weapon Lockers will now ignore invalid entries in their lists and print them in the console.

Fixed an error in the Shock Rifle's beam effect.

Update: 25 Feb, 2023 @ 3:06pm

Appearance:

  • Added support for any color on the Link Gun beams.
  • Added weapon and shield charger props.

Gameplay:
  • Added weapon lockers.

Update: 3 Jan, 2023 @ 9:24am

Appearance:

  • Added effects for hitting enemies with the Shock Rifle, Lightning Gun and Link Gun.
  • Added third person effects for the UDamage.
  • Fixed Lightning Gun and Ion Cannon sounds not playing in the correct position.

Gameplay:
  • Changed bomber speed to match original.
  • Translocator puck can now be picked up without crouching.

Update: 25 Dec, 2022 @ 11:13am

Appearance:

  • Spawnmenu icons have better contrast now.
  • Rescaled the Link Gun's models.
  • Added yellow beam and projectiles to the Link Gun.
  • Colored effects and models now use the player's team color, if assigned.

Gameplay:
  • Adjusted all projectile velocities to match the source material.
  • Fixed the Link Gun's linking ability.
  • Spider Mines no longer chase dead enemies.
  • Spider Mines now have a relationship system for detecting enemies.
  • Spider Mines now support coloring.
  • In multiplayer, projectiles spawn and instantly have their velocity set.

Back end:
  • Removed 2 MB of unused content.
  • Fixed an error involving the Target Painter and Ion Painter variable "MarkLocation".

Update: 22 Dec, 2022 @ 7:27am

Appearance:

  • The AVRiL's reticle now turns red when locked onto a target.

Gameplay:
  • Improved lock-on code for the Rocket Launcher.
  • Copied lock-on code from the Rocket Launcher to the AVRiL and changed it's secondary attack to zoom in.

Back end:
  • Removed old code for biosludge globs.

Update: 20 Dec, 2022 @ 12:55pm

Appearance:

  • Added scanlines to the Lightning Gun's scope.
  • Replaced texture for the Lightning Gun's viewmodel effect with the original.
  • Grenades from the Grenade Launcher now glow the owner's color.
  • Fixed smoke trails and other things not attaching to some projectiles upon spawning.
  • Fixed AVRiL rockets not facing their targets when tracking them.

Gameplay:
  • Added Instagib Rifle
  • Added Mine Layer
  • Added Ion Painter
  • Added Target Painter
  • Changed console command "ut2k4_restrictredeemer" to "ut2k4_restrictsuperweps".
  • Added lag compensation to hitscan weapons that lacked it.

Back end:
  • Rearranged folders and file names to match source material.
  • Replaced old networked variables with NW2.
  • Rewrote the code for biosludge globs.

Update: 28 Jul, 2021 @ 8:15pm

- Added the AVRiL.

- Added a console command to disable the super shield ricochet sound.

Update: 25 Feb, 2021 @ 8:27am

- Everything in the Feb 24, 2021, 5:07pm update.

- Added burning sound for Flak Cannon shells.

Update: 24 Feb, 2021 @ 12:30pm

Reverting to previous version because i accidentally replaced the wrong texture for the Shield Gun HUD icon, removing the original from my hard drive. I'm dumb.

Update: 24 Feb, 2021 @ 12:07pm

- Added Grenade Launcher

- Fixed an error with the base trying to use a NULL entity.

- Improved HUD icons for the Shock Rifle and the Shield Gun.

- Shield gun charge time fixed.