Black Mesa

Black Mesa

Azure Sheep: Part One EXTENDED
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Update: 26 Dec, 2020 @ 4:32am

Critical fixes:
-Full 1.5 compatibility
-Fixed launch files got broken on certain systems
-Fixed shiny models / textures
-Fixed crashes and broken savegames throughout the game
-Fixed potential crash in as_c4map01b when female guard fails to run across the walkway
-Fixed broken savegames in the Xen location (as_c6map04)
-Reduced Dynamic Light quality in as_c3map01 for performance improvement
-Disabled workshop support (We're not happy to say that but workshop mods will no longer work in Azure Sheep as they may conflict with other content and lead to gamebreaking issues)
-Potential fix for a crash that might occur in as_c3map03b when exiting the transit tunnels
-Updated list of names in credits
-Soldiers should no longer use the name Freeman
-Fixed subtitles

Bugfixes and impovements:
-Added / improved all soundscapes throughout the game
-Improved player guidance throughout the game
-Reworked animations for the M82 Sniper Rifle
-Added more indication and hud hints to as_c2map01
-Improved performance in as_c2map02
-Fixed broken water textures in as_c2map03 (This was in relation to the crashes mentioned above)
-Fixed missing sound in as_c3map03 that was intended to play when the cargo platform gets jammed
-Fixed marines in as_c3map03b are staring at the ceiling
-Reworked dynamic sound system in as_c4map01b
-Improved skybox lighting in as_c4map01b
-Fixed unable to deploy tripmines on the cargo boxes at the end of as_c4map02b
-Fixed attenuated emergency broadcast in c4map03 to make it more audible from distance or behind walls
-Improved AI in c4map04
-Increased the speed of all TOW missiles in chapter 5 (This will drastically improve the Garg VS Hummvee fight in as_c5map04)
-Implemented player depended action responding system to all Gargantua parts in chapter 5 (I.e. the marines will no longer prefer attacking the player when beeing on low HP. If HP or ammo is low and there's no more supply on the map, additonal gear will be spanwed in the map.)
-Added more supply infront of the garg chase in as_c5map05
-Improved player guidance during the garg chase in as_c5map05
-Added additional armor infront of the test chamberrrrrrrr
-Fixed missing laser connection to the controller in as_c6map02
-Improved the Interdimensional Hunter during the generator destruction in as_c6map03 (There's no escape!)
-Impvored lighting in the third corridor in as_c7map01
-Fixed missing voicelines in chapter 7 (Chapter wide)
-Various visual improvements and other fixes


IMPORTANT

Unfortunatly patching maps breaks savegame compatibility. This means that you cannot continue savegames, but as a workaround it is still possible to load the savegame and then restart the map via the "changelevel" console command.
You can always start a specific chapter from the "New Game" menu.

Update: 15 Nov, 2020 @ 4:05am