Crusader Kings III

Crusader Kings III

More Game Rules
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Güncelleme: 11 Eyl 2020 @ 23:31

Eliminated several errors that were showing up in the logs.

Güncelleme: 11 Eyl 2020 @ 22:59

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.
Fixed crash issue with previous upload.

Güncelleme: 11 Eyl 2020 @ 22:15

Recent update caused crashes in some cases. Reverting until I can figure out what went wrong.

Güncelleme: 11 Eyl 2020 @ 21:57

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.

Güncelleme: 11 Eyl 2020 @ 16:34

Added 'Extremely Slow' and player-only options for 'Faster' and 'Significantly Faster' to vanilla culture/faith conversion speed rules.

Added 'Playable Governments' rules. Allows you to play as any government type and enables feudal succession laws for them. Experimental - try at your own risk!

Güncelleme: 10 Eyl 2020 @ 14:49

Potential fix for error logs showing up for 'apply_limit_modifiers_effect'. This error was likely happening because theocracies and republics don't have a proper player heir to apply the effect to.

Güncelleme: 10 Eyl 2020 @ 14:35

Fixed confederate partition combination rule shattering empires when heir was unlanded.

Güncelleme: 9 Eyl 2020 @ 18:26

Fixed de jure HRE improperly appearing in 867 starts when playing with 'De Jure Empires' on Historical.

Güncelleme: 8 Eyl 2020 @ 20:20

Added 'De Jure Empires' rule with Default/Historical/Disabled options.
Added 'Cadet Branches' rule with Default/Difficult/Disabled options.

Güncelleme: 8 Eyl 2020 @ 15:14

Rulers who have a primary title with a special/elective succession law (such as Thing/Scandinavian, Wigemot, Princely, etc.) are now exempt from confederate partition rules even if they have confederate partition as a law for their personal domains.

Unpressed claims are now granted to rulers when vassals go free as a result of confederate partition.