Counter-Strike 2

Counter-Strike 2

Bagra
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Update: 14 Sep, 2014 @ 5:33pm

Update: 23 Apr, 2014 @ 6:18am

Changelog:

* greatly improved architecture and visuals overall
* Bombsites got reworked with improved cover
* Van at CT mid has been moved in favor of the terrorists
* Lighting and readability got improved, making it more easy to spot enemies
* various smaller gameplay tweaks for a more enjoyable experience
* ...

We would be glad if you gave it another try and let us know what you think of the changes!

Then and now comparison:
http://imgur.com/a/8P1bH
(use the arrow keys to switch back and forth)

Update: 22 Apr, 2014 @ 5:46pm

Changelog to follow

Update: 31 Jan, 2014 @ 2:23pm

Release Candidate 6
- Improved some minor details
- Improved optimization
- Map is now too bright again: Increased brightness by 10.

Update: 22 Jan, 2014 @ 6:51am

Release Candidate 5

- Removed T-Link, increasing the importance of Middle!

- Tweaked B Approach
- Removed growling dog in A Connector
- Boost into Mid window is now easier
- Rearranged cover at upper mid, making it harder for terrorists to rush it.
- Removed cover in Frontyard of B
- Tweaked truck area in front of Long A
- Tweaked Timings slightly in favor of the terrorists

- Improved overall architecture and brushwork
- Map is now more colorful
- Map is now too dark: Decreased brightness by 20

- Fixed bugs and glitches
- Added clips for a smoother gameplay

- Updated Radar
- Added placenames to navigation mesh

Update: 10 Jan, 2014 @ 5:22am

Release Candidate 4

- Redesigned A site!
- Replaced doors in A connector with a Mirage style vent!
- Realigned furniture in Windowroom!

- Further refined brushwork
- Stretched one set of stairs at A short
- Retextured several areas
- Turned roofs into displacements
- Added more curbs
- Added details and decals

Update: 7 Jan, 2014 @ 12:22pm

Hotfix: Fixed missing radar.

Update: 7 Jan, 2014 @ 8:45am

Release Candidate 3

- Refined brushwork greatly
- Tweaked cover at B site a bit
- Upgraded A Long truck area
- Upgraded hallway behind of A
- Upgraded hallway at A Short
- Fixed some clipping issues
- Aligned some textures
- Replaced grass texture with a more colorful one
- Tweaked skybox for sexiness
- Minor optimization tweaks
- Added more details and textures
- Added more doorbells!

Special thanks to Puddy for great visual feedback.

Update: 5 Jan, 2014 @ 12:28pm

Hotfix: - Custom Textures included!

Update: 5 Jan, 2014 @ 11:03am

Release Candidate 2

- Switched scaffolding CT Spawn with a nuke truck
- Upgraded T spawn
- Upgraded CT spawn
- Redesigned Middle
- Redesigned truck area at A Long
- Redesigned Upper Middle (T side)
- Replaced brush curbs with prop curbs
- New Radar for spectators
- Added foliage
- Added doorbells and benches based on pro feedback