Counter-Strike 2

Counter-Strike 2

Firenze
20件中 1-10 を表示
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更新: 2022年9月18日 @ 13時43分

- Fixed Radar issue where bombsites were flipped.
- Added callouts to positions around the map.

更新: 2022年6月9日 @ 19時00分

- Adjusted layout in B apartments slightly.
- Adjusted radar to correspond with layout changes.
- Fixed some visual artifacts from earlier versions of the map.
- Improved clip brushes throughout the map.
- Removed clutter objects around the map to improve visibility.
- Brightened up some more corners to improve visibility.

更新: 2022年6月9日 @ 6時29分

- Changed the statue's plaque on A site. Feel free to make fun of the poor translation.
- Fixed various clip brushes around the map.
- Lightened up some dark corners of the map to improve visibility.

更新: 2021年5月25日 @ 17時30分

- Extended CT buyzone.
- Moved T spawns back slightly (hopefully this will give CTs an extra second to setup on the bombsites).
- Improved grenade collisions to some walls around the map.
- Fixed various bomb stuck spots.
- Fixed some collision issues with certain walls.
- Corrected Spawn Icons and Bombsite Icons when loading into the map.

更新: 2020年11月18日 @ 15時21分

- Fixed Radar
- Fixed B Windows

更新: 2020年7月28日 @ 19時59分

- Shifted CT Spawns closer to A site.
- Shifted T Spawns further back into the buyzone.
- Added props to signify that players cannot go towards B site in Wingman mode.
- Removed a crate on B site to slightly reduce headshot angle.
- Various clipping improvements.

更新: 2020年7月11日 @ 18時21分

- Fixed various cubemap issues.
- Fixed clipping issues in wingman.
- General lighting improvements.
- Removed visual artifacts.

更新: 2020年7月10日 @ 18時17分

- Removed some bomb stuck spots.
- Fixed clipping.
- Fixed new textures.
- Fixed lighting issues.

更新: 2020年7月10日 @ 12時44分

- Fixed some reflections.
- Applied some custom plaster textures around the map.
- Fixed some collisions on props outside of the map.

更新: 2020年6月29日 @ 14時53分

- Revamped B Site cover.
- Widened Mid connector stairs slightly.
- Fixed broken displacements with visible seams.
- De-noised areas around the map.
- Improved collisions on props and clipping around the map.
- Minor optimization tweaks to potentially increase overall performance.