Counter-Strike 2

Counter-Strike 2

Firenze
Showing 1-10 of 20 entries
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Update: 18 Sep, 2022 @ 1:43pm

- Fixed Radar issue where bombsites were flipped.
- Added callouts to positions around the map.

Update: 9 Jun, 2022 @ 7:00pm

- Adjusted layout in B apartments slightly.
- Adjusted radar to correspond with layout changes.
- Fixed some visual artifacts from earlier versions of the map.
- Improved clip brushes throughout the map.
- Removed clutter objects around the map to improve visibility.
- Brightened up some more corners to improve visibility.

Update: 9 Jun, 2022 @ 6:29am

- Changed the statue's plaque on A site. Feel free to make fun of the poor translation.
- Fixed various clip brushes around the map.
- Lightened up some dark corners of the map to improve visibility.

Update: 25 May, 2021 @ 5:30pm

- Extended CT buyzone.
- Moved T spawns back slightly (hopefully this will give CTs an extra second to setup on the bombsites).
- Improved grenade collisions to some walls around the map.
- Fixed various bomb stuck spots.
- Fixed some collision issues with certain walls.
- Corrected Spawn Icons and Bombsite Icons when loading into the map.

Update: 18 Nov, 2020 @ 3:21pm

- Fixed Radar
- Fixed B Windows

Update: 28 Jul, 2020 @ 7:59pm

- Shifted CT Spawns closer to A site.
- Shifted T Spawns further back into the buyzone.
- Added props to signify that players cannot go towards B site in Wingman mode.
- Removed a crate on B site to slightly reduce headshot angle.
- Various clipping improvements.

Update: 11 Jul, 2020 @ 6:21pm

- Fixed various cubemap issues.
- Fixed clipping issues in wingman.
- General lighting improvements.
- Removed visual artifacts.

Update: 10 Jul, 2020 @ 6:17pm

- Removed some bomb stuck spots.
- Fixed clipping.
- Fixed new textures.
- Fixed lighting issues.

Update: 10 Jul, 2020 @ 12:44pm

- Fixed some reflections.
- Applied some custom plaster textures around the map.
- Fixed some collisions on props outside of the map.

Update: 29 Jun, 2020 @ 2:53pm

- Revamped B Site cover.
- Widened Mid connector stairs slightly.
- Fixed broken displacements with visible seams.
- De-noised areas around the map.
- Improved collisions on props and clipping around the map.
- Minor optimization tweaks to potentially increase overall performance.