Stellaris

Stellaris

!Starnet Less Reckless about Crime (Build Precincts If Needed) Patch
Viser 11-19 af 19 forekomster
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Opdatering: 21. maj 2020 kl. 11:18

- Updated Meaningful Crime Update compatibility
- Criminal Syndicates should now be a bit more responsive to crime on their own planets

Opdatering: 15. maj 2020 kl. 21:41

- Fixes an issue where the AI was less likely to build a precinct if criminal jobs were getting out of hand instead of more likely as intended

Opdatering: 15. maj 2020 kl. 12:18

- Instead of relying only on a hard cutoff, the amount of criminal jobs considered acceptable is now a function of the number of pops on the planet (goes up as the number of pops goes up). For example, losing 3 pops to crime may be devastating at only 10 pops, but it is barely a blip at 80 pops.
- Fixed an issue where gestalts may have been reluctant to destroy sentinal posts unless the deviant drone modifier was fully gone.

Opdatering: 28. apr. 2020 kl. 7:13

- Optimization: avoid counting planet pops for criminals unless it knows there could possibly be criminals based on modifiers (e.g. criminal underworld for non-gestalt empires)

Opdatering: 27. apr. 2020 kl. 8:59

- Tweaked some weights and thresholds some

Opdatering: 22. apr. 2020 kl. 7:30

- Payed closer attention to AI weight reductions so that the AI doesn't destroy precincts when not intended
- Made it so the AI can only scrap up to one precinct a month (to let the consequences of crime reduction "propagate" before making further decisions)

Opdatering: 20. apr. 2020 kl. 11:17

- Fixed an issue where gestalt empire AI may get in a loop of building and destroying sentinal posts

Opdatering: 20. apr. 2020 kl. 11:05

- Tweaked thresholds some
- Increase precinct priority if crime is getting out of hand (as opposed to merely not decrease it)

Opdatering: 16. apr. 2020 kl. 7:18