Stellaris
[Deprecated] The Zenith of Fallen Empires 3.0
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更新: 2020年5月16日 @ 3時11分

Patch 3.1.4c

  • Changed many pathway technologies' weights from 1 to 0, significantly limiting their ability to show up as researchable without events or projects.

更新: 2020年5月16日 @ 2時42分

Patch 3.1.4b

  • Fixed Wargoals Peace offers from 2.7

更新: 2020年5月16日 @ 0時41分

Patch 3.1.4a

  • Investigative Fix

更新: 2020年5月15日 @ 23時28分

Patch 3.1.4

  • Fix for Machine Habitat appearances

  • Investigative Fixes for 2.7 loading issues.

更新: 2020年5月13日 @ 0時44分

Patch 3.1.3

  • Updated to 2.7.1

  • Fixed Crisis event popups

  • Changed many edicts and campaigns to fit in with 2.7.1

  • Temporary fix for Habitat appearances.

更新: 2020年5月7日 @ 1時33分

Patch 3.1.2

  • Improved Original City sets and ships

  • Lost Technologies event chain renamed

  • Added planetary decisions to make Xeno Preserves for Xenophiles.

  • Changed some technology weights so people inclined to cheat can at least see all the technologies of ZoFE.

  • Corrected several localisation issues.

更新: 2020年4月16日 @ 0時10分

Patch 3.1.1

  • Ascended Xenophobe, Xenophile and Authoritarian should now get some governments

  • Ascended Empires may now declare Total War against Default Empires. Not sure why you would though?

  • Improved War in Heaven event.

  • Incorporated Diplo stance change from 2.6.3

更新: 2020年4月13日 @ 0時01分

Patch 3.1.0

  • Beacon of Prosperity civic rebalanced to provide +100% Trade Value and +100% Diplomatic weight from Economy

  • Industrial Juggernaut civic rebalanced to provide +25% Alloys and Consumer Goods production, and +25% Diplomatic weight from Economy.

  • Masters of Technology now provides +25% Diplomatic weight from Technology.

  • Galactic Superpower now produces +25% Diplomatic weight from Fleet power instead of +25% Ship Build Speed.

  • Fixed Ascended Empires and Lost Empires not being able to conquer primitives.

  • AI would no longer be able to learn Dark Matter Power from their Ascended Empire neighbour if they have the Enigmatic Engineering Ascension Perk, even if they have open borders to them. Previously they could learn it as long as the borders are open.

  • Removed Living Metal, Dark Matter, Zro mining tech requirements from synthetic resource buildings since some people do not have access to them in the galaxy.

  • Adjusted text spacing for the Dark Matter events.

  • Removed 'prerequisites' of Rejuvenate Society from the Societal Ascendance technology. This will now be solely dictated by event spawn.

  • Hedonists will now spawn 100 years after end-game, up from 75.

  • Rejuvenate Society event now has a MTTH of 5 years, down from 10 years, so people can get their hands on the Unity Ambition sooner.

  • Added coding infrastructure to support Lost Technologies in future submods.

  • Added experimental targets to Ascended Empires against other AE, AFE, and default empires.

  • Adjust minimum navy for Ascended Empires to go to war to 0.2, down from 0.5. This should result in more aggressive Ascended Empires.

更新: 2020年4月9日 @ 0時53分

Patch 3.0.6

  • Decreased the number of artifacts needed by the AI before they try to unlock Dark Matter Power from 100 to 75.

  • Removed +10% Unity and Influence gain from Ambitons of Power technology, a rebalance for at a future submod.

  • Decreased stations output bonus from Dark Matter Manipulation from 25% to 20%.

  • Overclock Automated Buildings now require the technology for Class-4 Singularity, instead of Dark Matter Manipulation. It doesn't make sense to have the decision before you get any automated buildings.

  • Edited some texts in the ascension projects and techs to be more consistent.

更新: 2020年4月7日 @ 1時21分

Patch 3.0.5

  • Added a new planetary decision: Overclock Automated Buildings, which increases Automated Buildings output by 20%

  • Ascended Rogue Servitors and Assimilators are now able to terraform Gaia worlds.

  • Escorts and Battlecruisers may freely be built on any level of Megashipyard.

  • Introduced a cap on Fallen Titans. Max 100 Titans in the Empire, You get to build 1 per 100 naval cap.

  • Added minimum upgrade costs to FE defense platforms.