Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires 3.0
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Pembaruan: 28 Sep 2022 @ 6:29am

Patch 3.6.3

  • Updated to 3.5.*

  • Fixed Compact Omni Weapons having tech weights. Now they should only appear after a special project is complete.

  • Improved coding for FE subject agreement presets.

  • Demilitarized states no longer have subject tax. Egalitarian Ascended Empires now tax strategic resources.

  • All the joke options of gaining 1 influence has been replaced with 100 influence gain.

  • Hedonist faction now gives unity instead of influence.

  • Espionage works again for Ascended Empires.

  • Toxoid not supported as I do not own the dlc/nor plan to buy any time soon.

Pembaruan: 1 Jul 2022 @ 9:31pm

Patch 3.6.2

  • Removed Namelist folder

  • Fix for Hedonist Party name list format

  • Ascended Empires country type now use standard diplomacy module, since there is no need for an exclusive one anymore.

  • The Espionage tab has been hardcoded by PDX for some unknown reason in 3.4, meaning Ascended Empires can no longer access the tab. Until PDX decides otherwise, this feature is otherwise disabled until further notice.

Pembaruan: 29 Mei 2022 @ 11:46pm

Patch 3.6.1

  • Fixed missing names in some cases.

  • Removed unnecessary overlord/subject weights in AE subjects.

  • Ascended Empires can now subjugate Subsidiary, Vassals, Bulwark etc regardless of tech ratio.

Pembaruan: 23 Mei 2022 @ 3:00am

Patch 3.6

  • Updated to 3.4.*

  • Many changes to Ascended Empire subjects... too many to count. Tax rates are now more in line with vanilla values.

  • Added description while previewing zofe ships in empire creation.

  • CB and wargoals updated

  • For now ZoFE works 99% as it does prior to the update. There may be updates in the future to integrate these new systems into ZoFE's existing content.

  • Don't report issues with Overlord and ZoFE - I don't have Overlord.

Pembaruan: 13 Apr 2022 @ 8:22pm

Patch 3.5.8

  • Utopian Living Standard overwrite now updated with 3.3 changes.

Pembaruan: 24 Mar 2022 @ 2:57am

Patch 3.5.7

  • Re-scripted ambitions and edicts to be in line with changes to 3.3

  • Rejuvenate Society is now active until you deactivate it.

Pembaruan: 24 Feb 2022 @ 10:06pm

Patch 3.5.6

  • Updated to 3.3.*

  • Refined code for special projects for ascension.

  • Added destroy trigger for all ZoFE buildings where they made sense, in line with vanilla.

  • Redone AI economic plan for ZoFE country types.

  • Updated AE capital modifiers in line with vanilla.

Pembaruan: 24 Des 2021 @ 1:45am

Patch 3.5.5

  • AE Capital colony type now has proper icon.

  • Fixed AI not using Dark Matter Reactors/Thrusters for FE ship types, which leads to terrible designs.

  • Added a new tier of weapons, Dark Matter weapons, researchable (but rare) normally as an Ascended Empire, intended to bridge the gap before getting Lost Technologies.

  • Updated Original Weapon localisations. Light of Salvation is now Ray of Deliverance, and Deliverer Strike Craft is now Saviour Drones - as they are unmanned.

Pembaruan: 20 Des 2021 @ 1:53am

Patch 3.5.4

  • Fixed Total Annihilation popping up two events on status quo.

  • Adjusted the global ship design of David and Samson class Escorts and Battlecruisers. (Swapped one Celestial Shield with one Celestial Armor due to power issues)

  • Fallen Technologies 1 (Automated Industries) now grants +100000 resource capacity instead of +10% station output.

  • Fixed Hedonist Faction not spawning if you're not Pacifist.

  • An attempt to stop Hedonists generating while Rejuvenate Society is active. (untested)

  • Overclock Automated Buildings is now an ambition rather than a planetary decision.

  • Fixed wrong colour for Original People Titan Lance.

  • ZoFE now 'remembers' exactly how much of a certain resource you have prior to ascension.

Pembaruan: 14 Des 2021 @ 4:57am

Patch 3.5.3

  • Autonoous Production Control Center now boosts Autonomous Buildings production by 30%, up from 15%. The Overclock buildings decision now boosts production by 20%, up from 10%

  • Refinery colony designations now adds 1 extra job to Synthetic Dark Matter, Living Metal, and Zro buildings.

  • Dimensional Harvestor typo corrected. Dimensional Harvester is the correct name.