Stellaris
At War: Carrier Improvements (2.6 Compat Update)
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Mis à jour le : 13 avr. 2020 à 15h28

-Re-added radar and carrier computers as stealth components for save compatibility - they should not be normally selectable, but at least your saves won't crash due to fun and exciting nullref errors.
- Tuned AWCI strike craft slightly, adding 50% armor or shield penetration depending on the particular focus of the strike craft in question in order to make them more appealing in comparison to vanilla strike craft.

Mis à jour le : 12 avr. 2020 à 12h39

- Removed redundant carrier controllers in favor of vanilla ones - Carriers already strong enough, and the top-end computers already have an engagement range around 300 (150 default +100% engagement range bonus).
- Tuned fighter and bomber ranges to match the updated vanilla distances (300 engagement, 400 return)
- Removed redundant carrier radar PD option.

Mis à jour le : 18 mars 2020 à 17h28

Initial release and 2.6 compatibility update. Corrects and consolidates ship templates with those in Advanced Ship Sections and seeks to correct some undesirable behavior with carriers idling at the edge of a battle with strike craft circling uselessly.

Other sparse reports exist of strike craft attacking their parent starbase/ship, but I have not confirmed this.