Stellaris

Stellaris

358 ratings
At War: Carrier Improvements (2.6 Compat Update)
   
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645.293 KB
18 Mar, 2020 @ 5:28pm
13 Apr, 2020 @ 3:28pm
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At War: Carrier Improvements (2.6 Compat Update)

Description
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort.

Original Mod
Original Description (links culled to avoid misdirection):
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Want your carriers to hang back and let the strike craft do the work? Want more specialized fighters, strike craft, and bombers? This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy.

Fully compatible with At War: Advanced Ship Sections and all other At War mods.

Features
  • Combat Fighters - 3 levels using the existing strike craft technologies
  • Autocannon Strike Craft - 3 levels unlocked with the appropriate autocannon technology and strike craft technology
  • Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology
  • Null Void Strike Craft - 1 level unlocked with null void and strike craft 3
  • Plasma Strike Craft - 3 levels unlocked with the appropriate plasma technology and strike craft technology
  • Proton and Neutron Bombers -2 levels unlocked with the appropriate energy torpedo technology and strike craft 2 and 3.
  • Light Carrier Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for building light carrier-dedicated cruisers.
  • Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships and titans.

Compatibility
No vanilla files were harmed in making this mod. Works fine with At War: Advanced Ship Sections.
Compatible with Stellaris v2.6.*
54 Comments
Cow Walking On Udders 12 Jun, 2021 @ 11:44pm 
still working in 3 for me, didn't notice any bugs present
Octowy 4 Mar, 2021 @ 8:54am 
udkudk 17 Feb, 2021 @ 12:29am 
Is it working in 2.8?
Thirtyk94 1 Nov, 2020 @ 1:12am 
Never mind my previous comment I just wasn't getting the tech to drop even with the instant research cheat lol.
123DotDotDot321 22 Aug, 2020 @ 2:05pm 
The mod battleship carrier core and stern both have more utility slots than the base game sections (6 for mod core section vs 3 for base game, 2 for mod stern vs 0 for base stern). I'm guessing this is an oversight?
Ragnarok 16 Aug, 2020 @ 8:23pm 
Have you considered making this compatible with NSC2?
银色子弹 15 Jun, 2020 @ 7:01am 
Hello, can you improve the combat computer, that is, don't let it rush up, but lock the enemy ship and stop for a long distance?
Kiithnaras  [author] 18 May, 2020 @ 6:19pm 
Like with most mods, unless Paradox has something drastic, this is still *functional*. It may not play nicely with multiplayer, and I just need to make time to update versioning info and address various issues with the other mods.
Bluetrident 16 May, 2020 @ 7:51pm 
please disregard my question. I answered my own question a few moments ago when I was curious. it's already compatible; I ignored the warning and it was still functional.
TrueAvarus 16 May, 2020 @ 2:41pm 
Well I hope its compatible with 2.7