XCOM 2
[WOTC] Yellow Alert Gameplay V2.0
Näytetään 11–20 / 25
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Päivitys: 18.7.2020 klo 22.11

- Chosen Reinforcement units (Summoned) are now considered reinforcement units for the purpose of determining reflex actions. If rapid reinforcements is disabled they will be excluded from receiving an extra offensive action.
- Disabled some of the logging for the distance moved calculation

Päivitys: 24.6.2020 klo 18.16

-One more bugfix to the distance move calculation.

Päivitys: 23.6.2020 klo 15.11

Fixed bug with previous update causing every unit to get a bonus action on scamper after one unit in the group rolled for an extra action.

Päivitys: 23.6.2020 klo 10.05

- Reworked reflex actions completely and when they are handled. Adding the additional action at the end of scamper now, rather than during scamper. This fixes the visualization issue where all units act act the same time (Default visual for scampering).

- Fixed the Distance moved modifier for the reflex action chance so now it truly counts the number of tiles moved (Rather than before it was counting tiles "As The Crow Flies")

- Added a mission names excluded array to the config for when EnableAItoAISeesUnitActivation is set to True

Päivitys: 18.6.2020 klo 15.06

Rapid reinforcements improvements

Bugfix - Set all reinforcements that are scampering to start in red alert - In Vanilla when a pod reinforces within site of XCom the leader of the reinforcement group that is scampering starts in yellow - This would cause the leader to use yellow alert movement (rather than the red behavior tree for that unit) which would make that unit run out in the open towards Xcom. Turns out this is also what was causing the visualization issue with all reinforcement units moving simultaneously.

Added support for Shen's Last Gift and the Alien Nest missions - the units that appear on those missions were not properly being recognized as reinforcement units - thus they were always receiving defensive reflex actions.

Päivitys: 17.6.2020 klo 9.20

Added config variable NumTurnsIncreaseCountdown to increase the turn countdown for the reinforcement group timer. This is like the previous version of Yellow Alert gameplay in that it gives you the option to do so. By default the increase is 0.

Päivitys: 16.6.2020 klo 20.30

These changes only apply when rapid reinforcements are enabled.

1. When a reinforcement pod spawns in an advent troop transport or Psi Gate, the game sometimes cheats and requires that the reinforcement pod spawns within site of Xcom, no matter how far away from the flare or gate you are. I have disabled this cheat so that they can only spawn at the flare or gate. This was making ambush missions too difficult.

2. When a reinforcement pod spawns in an advent troop transport or Psi Gate, the reinforcements can sometimes be set to scamper immediately, even when not in XCom's vision. This caused the units to immediately activate and make stupid moves such as sprinting out into the open. I have disabled the forced scamper so that pods remain in a group in yellow alert until the spot xcom. Then they proceed to scamper normally.

Päivitys: 14.6.2020 klo 19.21

Added localization for the dark event counterattack updated all descriptions to reflect changes to this mod.

Päivitys: 17.5.2020 klo 9.52

Reflex action points - Fixed units sometimes taking standard actions rather than defensive when they should be defensive only

Päivitys: 11.5.2020 klo 9.52