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I love:
-How it allows you to quite literally "lure" the enemies into an ambush by blowing something up.
-How it prevents the enemies from magically knowing when you're near the objective (my least favorite XCOM 2 feature. If I managed to sneak past all the patrols, I should be rewarded for it!)
-How it increases immersion, since the enemies actually hear the gunfire.
I hate:
-How the enemies hear gunfire from way too far away. This is a death sentence on Chosen Assault missions, especially if you were so unlucky as to never unlock the turrets (I haven't had a single mission with turrets where I didn't have to evac).
Like it's just too insane to be fighting 10 enemies at the same time. I can't mention how many times I ragequit cause of overwhelming numbers AND firepower. This is especially true if you're using some of Claus's cool, but often crazy as hell mods (I already nerfed their spawn numbers)
Could you give me some tips to fix this myself? I'm not going to ask for a compatibility patch for a mod that old, but I'm in a bit of a loss where to begin.
In all, I really like the mod and it's changes to the AI behavior, it's actually challenging in a fair way.