Counter-Strike 2

Counter-Strike 2

Construction (WIP)
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Pembaruan: 2 Okt 2020 @ 3:07pm

Todays update further implements and polishes the routes leading to and around A site. Besides that, Construction now supports wingman mode!

// CHANGELOG //

- House
-- Added two bangable windows
-- Detailed the area around the grenade window
-- Enlarged the grenade window
-- Brightened the whole area
-- Slightly changed the back entrance slope
-- Clipping improvements
- A site
-- Reworked back entrance into a big garage
-- Made balcony room smaller to reduce camping spots
-- Underpass CT exit now connects to back entrance instead of house
-- Changed the railing to a broken wall
-- Opened up the skybox a tiny bit
- Alley
-- Textured the underpass entrance
-- Clipping improvements
- B connector
-- Fixed various minor bugs
- General
-- Added wingman support for bombsite A
-- Improved radar preciseness
-- Updated navmeshes

Pembaruan: 28 Sep 2020 @ 5:43am

This update features huge changes to underpass to improve gameplay, visibility and level of detail.

// CHANGELOG //

- Underpass
-- Added some graffitis and decorated the area in general
-- Added more lights and changed the color of the exisiting ones to yellow
-- Added paint to some spots to increase visibility
-- Reworked and enlarged A site exit
-- Made the CT camping spot smaller
-- Dimmed the whole area to make it look less clinical
-- Curved some corners to improve peeking around them
-- Made the floor of the intermediate level bangable
-- Some sand accumulated and causes higher, but bumpier ground
-- Improved the water texture massively
-- Improved clipping and movement
- House
-- Fixed one of the flower boxes not having collisions
- General
-- Updated navmeshes

Pembaruan: 30 Agu 2020 @ 12:59pm

We present: de_construction! From now on, Flavia will be listed under this new name, because the topic of this map is finally determined and the new name fits much better.
Furthermore, we took another close look at bomb site A and made some far-reaching changes.
There are also numerous minor changes, a full list can be found below.

// CHANGELOG //

- House
-- Blocked direct line of sight between Alley and B connector
-- Thickened the bricked up door
-- Replaced the ramp leading to back entrance with a flat approach
-- Clipped the railings on the roof terrace
-- Added collision to the flower boxes
- A site
-- Made planting zone smaller
-- Made one of the ramps leading to the planting zone narrower and steeper
-- Rearranged bombsite cover
-- Reworked T balcony exit and made it into a one-way drop
-- Removed T sniper window
-- Moved and lowered a bombsite wall
- Alley
-- Removed an unintended sniper spot
-- Improved visibility
-- Added some detail
- Underpass
-- Reworked A site exit
-- Brightened the area
- General
-- Radar improvements
-- Updated navmeshes

Pembaruan: 27 Agu 2020 @ 1:06pm

This update completely reworks the T approaches to A site and addresses various bugs and quality of life changes.

// CHANGELOG //

- House
-- Rebuilt and extended this section of the map
-- The A connector now connects to House
-- Added a new sniper window overlooking Alley
-- Removed the one-way drop next to A site
-- A apartments, A connector and parts of dumpster are listed as "House" from now on.
- Alley
-- Opened up skybox towards A site
-- Added rooftops to the houses
-- Recolored a building to create some more diversity
-- Improved clipping massively
- T spawn
-- Lowered the height of the right building to allow for better nade-throws
-- Changed spawn priorities for some spawns to achieve better mid timings
-- Moved T spawnpoints a little bit apart
-- Extended buyzone slightly
- Mid
-- Highered skybox
-- Flattened some roofs to allow for better nade-throws
-- Improved clipping massively
- Underpass
-- Sealed up a hole in the ceiling
-- Changed the ceiling material to concrete
- A site
-- Fixed some out-of-map boost spots at balcony
-- Made sniper window a little smaller
- CT spawn
-- Shifted CT spawnpoints 100 units further from A site
- General
-- Updated navmeshes

Pembaruan: 24 Agu 2020 @ 5:09am

This update introduces gameplay changes to mid and adds some more beauty to Flavia!

// CHANGELOG //

- Mid
-- Added a beautiful small garden
-- Added a boost that lets you see from mid to dumpster and vice versa
-- Reworked ramp entrance from T spawn
-- Embellished topmid
-- Cleaned up the small ramp next to the crate at topmid
-- Added collision to sandbags at hut
-- Recolored some buildings for more diversity
-- Improved clipping
- T spawn
-- Opened skybox to allow for nade-throws into mid
-- Added bombsite sprays to lead the way
-- Improved clipping
- Alley
-- Reduced number of construction cones
- General
-- Small radar improvements

Pembaruan: 22 Agu 2020 @ 2:53pm

Todays update FINALLY fixes the timings on B site. Besides that T spawn got itself a beautiful scenery and topmid got a mediocre rework.

// CHANGELOG //

- Mid
-- Completely redesigned the stairs at topmid
-- Changed topmid cover from concrete to wood
-- Removed the ladder at topmid
-- Replaced the elevated platform at topmid with a big crate
- T spawn
-- Added a beautiful scenery
-- Shifted T spawnpoints back by 500 units (2 seconds)
-- Extended buyzone
- CT spawn
-- Extended buyzone
- B site
-- Fixed that the window glass could only be seen from one side
- Alley
-- Construction cones now obey the laws of physics
-- Removed fading distances of some props
- General
-- Updated navmesh
-- Tidied radar

Pembaruan: 20 Jul 2020 @ 1:19pm

There seemed to be an issue with the steam workshop that may have caused you to not be able to experience the last update. This should be fixed by now!

// CHANGELOG //

- General
-- Fixed major problems with map files not loading and map updates not showing up
- CT spawn
-- Replaced the crates with a staircase
-- Lowered B apartments entrance by 40 units
-- Added a basketball pitch
- B site
-- Moved bombzone towards CT spawn quite a bit
-- Moved the hut and made it accessible
-- Changed CT cover to be more wallbangable
-- Changed T cover to be less wallbangable
- Mid
-- Added collision to sandbags at scaffolding

Pembaruan: 12 Jun 2020 @ 6:22am

The B-spot is FINALLY here! And I can assure that it will stay permanently now :9
Along with that there are some quite big layout changes to CT and Alley. Especially Alley got itself a beautiful scenery!

// CHANGELOG //

- B site
-- Re-added the B site location
-- Reworked the spot completely, now designed like a big construction site
-- Removed lower apartments
-- Removed the bridge connecting CT and site
- Alley
-- Added a beautiful scenery
-- Added dumpsters to "Dumpster"
-- Added some iron beams
-- Added grenade clips to the trash chute for preventing nades to bounce right back into back entrance
-- Removed one of the benches
-- Changed the grass texture
-- Fixed a bomb stuck spot on top of the trash chute
-- Placed a trash bin
-- Replaced the stairs to dumpster with a pile of sand
-- Blocked off the dark cubby hole next to trash chute
-- Fixed not being able to walk onto one of the benches
-- Fixed trash bags not being fully opaque
- Underpass
-- Added a rewarding camping spot for rushing CTs
-- Enlarged the water area around A exit
-- Removed collision of the lamps
-- Changed the walls to concrete
-- Curved one of the walls to make peeking around it much easier
-- Brightened the whole section
- A site
-- Resized the plantable area to meet up with the shown area more reliably
-- Sized underpass entrance down, undoing the change from an older update
- Mid
-- Added collision to scaffolding tarp
-- Made it possible to jump onto the white industrial element at scaffolding
-- Cleaned up mid geometry at former mid main entrance
-- Removed collision of the sign at T ramp
-- Fixed clipping
- CT spawn
-- Added a new double drop down route from CT spawn to B connector
-- Changed spawn positions and shifted priority spawns towards A
-- Adjusted CT spawn priorities
-- Added 5 more spawnpoints
-- Patched up a weird hole in the wall
-- Opened skybox to allow for nade-throws into B connector
-- Extended buyzone slightly
- T spawn
-- Changed spawn positions and shifted priority spawns further back
-- Shifted spawnpoints 100 units towards A
-- Added 5 more spawnpoints
-- Decreased amount of cover at construction
- General
-- Updated navmeshes to the newest version of the map
-- Removed place names to allow for more frequent navmesh updates in future

// ISSUES //
- B site skybox isn't properly closed. Weird nade bounces or strange out-of-map-boosts may occur!
- Radar shows bombspots with letters swapped

Pembaruan: 12 Jun 2020 @ 4:28am

Pembaruan: 10 Jun 2020 @ 1:08pm

Along with this update I'm trying to reduce the amount of angles to check in mid and balancing this section of the map.

// CHANGELOG //

- Mid
-- Added a new mid entrance at hut
-- Added a sand pit by lowering the area behind hut by 16 units
-- Replaced the connection between mid and hut with a one way drop
-- Replaced ramp entrance from T spawn with an "almost-one-way" drop
-- Changed the ladder prop to a more fitting one
-- Closed off main mid entrance from CT spawn
-- Clipped some unintended boost spots
- Alley
-- Added wooden planks to the fence to prevent awp-ing through it
-- Clipped stairs and extended them by 32 units
- Underpass
-- Smoothed and clipped the dirt ramps
- General
-- Moved T spawnpoints roughly 80 units closer to A
-- Changed the sunlight angle
-- Changed the asphalt texture slightly to make it look cleaner