Counter-Strike 2

Counter-Strike 2

Construction (WIP)
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Update: 12 Sep, 2023 @ 5:53am

// CHANGELOG [v20f] //

- Mid
-- Removed wooden plank bridge
-- Filled up a small part of the water
-- Shrunk concrete bags in size
-- Lowered brick wall to disallow headglitches
-- Modified geometry for better movement
- General
-- Small changes to foliage
-- Updated navmeshes
-- Rebuilt cubemaps

Update: 8 Feb, 2023 @ 8:40am

Todays update removes some unnecessary camping spots and optimizes the map massively. You should experience noticably more FPS almost everywhere, in particular at both sites, T spawn, and mid!

// CHANGELOG [v20b] //

- Mid
-- Changed parts of lower mid geometry
-- Removed the camping spot in lower mid
-- Added more roofs
- House
-- Widened corner near T balcony
-- Removed camping spot next to mid
-- Added more arrows leading the way
-- Optimized inaccessible attic rooms
- B site
-- Opened up market building to allow for more nade throws towards CT
-- Added occluders to massively improve performance
-- Added and adjusted fade distances for some props
- T spawn
-- Added occluders (aka optimization)
- General
-- Updated navmeshes
-- Rebuilt cubemaps

Update: 26 Jan, 2023 @ 2:16pm

Update: 26 Jan, 2023 @ 1:39pm

Todays update features some more details, this time mainly for B site. But you might find some subtle gameplay changes as well.

// CHANGELOG [v19g] //

- B site
-- Reinforced wooden wall next to site with metal*
-- Revised hut textures
-- Added lots of details to hut area
-- Sand accumulated in some spots
-- Changed ground material
-- Small clipping adjustments
- Mid
-- Revised hut textures
- General
-- Renewed some workshop pictures
-- Updated navmeshes
-- Rebuilt cubemaps

*Damage dealt by wallbangs is greatly reduced:
AWP body shot 94 -> 66
AK body shot 28 -> 8
Deagle body shot 33 -> 15

Update: 30 Nov, 2022 @ 2:37pm

Todays very small update adds chickens to the map. Enjoy!

// CHANGELOG [v19f] //

- CT spawn
-- Sprinkles at arch occur less frequently
- General
-- Disabled random deathmatch spawnpoints
-- Added chickens
-- Updated navmeshes
-- Rebuilt cubemaps

Update: 12 Oct, 2022 @ 8:11am

Todays update focuses mainly on optimizing and tries to make garage a viable position to guard A site from. But it is T spawn where you can spot some ... - sus activity.

// CHANGELOG [v19e] //

- A site
-- Switched car model in garage
-- Made garage camping spot smaller
-- Removed unintended oneway wallbang towards window
-- Added some detail
- B site
-- Blocked a cheeky sniper angle from market towards T site entrance
-- Made scaffolding more ressource efficient (more FPS)
- Underpass
-- Fixed major reflection issues
-- Added some stain
- Alley
-- Fixed some issues with the drainage channels
-- Added some detail
- T spawn
-- Added suspicious activity
- General
-- Adjusted prop fading distances all over the map
-- Clipping adjustments
-- Updated navmeshes
-- Rebuilt cubemaps

Update: 11 Sep, 2022 @ 5:21am

Todays changes are based on recent playtesting sessions. For example, it's no longer possible to crouch behind the fence at B connector and be completely hidden. Have fun!

// CHANGELOG [v19b] //

- B site
-- Doubled width of T connector stairs
-- Blocked OP sightline towards mid hut
-- Cleared up hut windows
-- Added details
- Mid
-- Added visual indication to blocked off areas (thanks F R O G!)
-- Fixed weapons falling through scaffolding at mid
-- Fixed grenades not respecting grate collisions when bouncing
- Alley
-- Revised remaining roofs
-- Blocked off unfavorable sightline towards patio (thanks henenderic!)
-- Removed exotic plants
- Underpass
-- Brightened the area
-- Miscellaneous adjustments
- B connector
-- Lowered corrugated metal sheets at fence (thanks Maxkine for extensively testing this position!)
-- Fixed overly aggressive clipping
- General
-- Slowed down particle generation
-- Updated navmeshes
-- Rebuilt cubemaps

Update: 4 Sep, 2022 @ 1:49pm

Today marks the end of an era. The reign of v18 is finally over after almost half a year. Now it's the turn of v19, which brings a load of beautifying changes to A site, among other things. Enjoy!

// CHANGELOG [v19a] //

- A site
-- Revised wall hole at balcony
-- Removed tree cubby near arch
-- Added shutters to small window
-- Improved world geometry rendering
-- Added lots of details
-- Adjusted clipping
- B site
-- Added sunflower seeds to market
-- Added an electric box outside garage
- Alley
-- Added antennas to enable better grenade lineups
-- Reworked roofs
-- Added some detail
- Radar
-- Changed color coding slightly (before: Indigo - Slate Blue - Mellow Yellow, now: Purple - Slate Gray - Mellow Yellow)
-- Boosted overall color saturation (excluding gray areas)
-- Improved preciseness and fixed cover / mask issues
-- Reduced ambient occlusion by 20%
- General
-- Tripled quantity of color by numbers drawings
-- Updated navmeshes (place names are temporarily gone)
-- Rebuilt cubemaps

Update: 29 Jul, 2022 @ 5:43am

Slowly but surely, the focus of the work is shifting from the play area to the surroundings, where there is still a lot to do: the whole area is still quite poor in detail. Today's update adds new roofs in and around T spawn, and overhauls the existing ones. I also fixed some nasty clipping issues and made a tweak or two here and there. Oh, and B got overhauled. Have fun playing!

// CHANGELOG [v18i] //

- B site
-- Reworked T connector to discourage staying in this area
-- Extended purple building by 40 units
-- Removed the crate at site
-- Enlarged concrete form at site slightly
-- Removed handtruck at truck
- B long
-- Added roofs to the buildings
-- Added chainlink blocks to the fences
-- Changed concrete area to be less fiddly
- T spawn
-- Revised some of the roofs
-- Added windows and other details
-- Fixed clipping at walkway
- Mid
-- Blocked off corner near topmid
-- Shut off outer brickwork lights
-- Removed incredibly strong across-the-map sniper angle
- CT spawn
-- Sized down spawn area
-- Moved spawnpoints closer together (no timing changes)
-- Fixed a pixelgap
- General
-- Adjusted fading distances for some props
-- Various clipping flag fixes
-- Neglectable cleanup adjustments
-- Rebuilt cubemaps

Update: 9 Jul, 2022 @ 11:20am

// CHANGELOG [v18f] //

- CT spawn
-- Revised sloped street part near forklift
-- Street now looks battered in the whole area
-- Various small fixes
- B connector
-- Added a roof to market
-- Fixed visible nodraw on top of the buildings
-- Fixed visible skybox beneath the floor
- General
-- Rebuilt cubemaps