Counter-Strike 2

Counter-Strike 2

Construction (WIP)
31–40/61 bejegyzés mutatása
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Frissítés: 2021. máj. 8. @ 11:58

Todays update reworks parts of CT spawn and contains various other fixes. Besides that, I updated the images on the workshop site. Have fun!

// CHANGELOG [v12b] //

- CT spawn
-- Reworked the entrance into balcony
--- Replaced the ramps with a ladder and a staircase
--- Plateau is now built out of boxes
--- Added various detail, such as concretebags and a dumpster
--- Pulled Wingman spawnpoints apart
-- Lowered the building seperating A site from CT
-- Opened the skybox above A to allow for nade throws into site
-- Added more scenery, even more coming in future!
-- Removed the possibility to stand on the wall support
-- Added collision to stone trims next to the spawn area
-- Clipping fixes
- B connector
-- Reworked the area behind rolling gate into a garage
-- Removed a pixelgap allowing players to stand on the roof
- A site
-- Added a stone wall behind big box
-- Refined CT balcony building roof
- House
-- Added more areaportals, effectively providing more FPS in this section
- T spawn
-- Finally fixed a visual bug outside the playable area
-- Clipping improvements
- General
-- Changed the suns position in the sky
-- Radar improvements
-- Updated navmeshes
-- Rebuilt cubemaps

Frissítés: 2021. ápr. 17. @ 15:42

This update focuses on clipping fixes, small adjustments of all kind as well as quality of life changes, most of them regarding mid and B connector.

// CHANGELOG [v11f] //

- Mid
-- Replaced a wall with a rised front yard patch and recolored the remains to a house
-- Added a small camping spot next to the rolling gate
-- Enlarged skybox to allow for more versatile grenade throws around and into B connector
-- Extended the big crate at topmid to allow for easier access into T sniper window
-- Removed the need to crouch beneath the sandbags cover
- B connector
-- Moved scaffolding forward by about 30 units
-- Added a wooden board on top of the concrete pipes to indicate the ability to stand on them
-- Added a crate on top of the wooden stacks to indicate it's NOT possible to stand on them
-- Flipped the door and allowed for it to open in both directions
-- Clipped off the top of the rolling gate
-- Eliminated pixel gaps
- Underpass
-- Replaced a forgotten light prop by the new variant
-- Fixed clipping at sandbags
-- Subtle adjustments to the accumulated sand
- Alley
-- Fixed minor clipping issues
- General
-- Updated navmeshes
-- Rebuilt cubemaps

Frissítés: 2021. márc. 17. @ 9:32

Todays update reworks mid once again, this time the ramp area. This section is meant to be an unfinished road, so it should look like that. Additionally, Alley got itself some minor tweaks.
Have fun!

// CHANGELOG [v11e] //

- Mid
-- Added decorative trims to the buildings
-- Reworked mid ramp area completely
--- Halved the width of the ramp
--- Added some detail to show the street construction in progress
--- Added a dangerous (and deadly for the incautious) pool of rain water filling one half of the former ramp
--- Reworked the other half into concrete slaps with sand in between
--- Enlarged concrete bag cover
--- Added a passage from hut to sidewalk
-- Added vandalism
- Alley
-- Made terrace smaller and reworked the ladder angle
-- Replaced the tree with a new, higher definition one
-- Added wooden walls to block sight from snipers nest into park
-- Lowered the narrow house by 35 units to allow for better nadethrows
-- Flattened some roofs by 10 units to allow for better nadethrows
-- Subtle visual changes
- B connector
-- The door now opens twice as fast
- Wingman mode
-- Moved CT spawnpoints into balcony
- General
-- Updated navmeshes
-- Sharpened radar

// ISSUES //
-- B connector and CT spawn are still not finished. These projects are paused at the moment, but will soon experience more affection again.

Frissítés: 2021. jan. 26. @ 8:49

Todays update reworks the CT approaches to B and CT spawn itself. These changes are highly experimental and nowhere near finished. This is more of a status update than a new, finished version of the map. Feel free to play and test the map!

// CHANGELOG [v11b] //

- B site
-- Added a big, abandoned market to provide more cover for CTs
-- Widened CT area a bit
- B connector
-- Added an alleyway around B connector, thus creating a second passage way to B site
-- Recolored walls for more diversity
-- Added a crate next to scaffolding
- CT spawn
-- Added big mountains as scenery
-- Added a big basketball pitch
-- Moved spawn positions roughly 50 units back
-- Clipped an unintended boost spot
-- Smoothed movement around the wooden wall support
- B apartments
-- Removed this section completely, in order to go to B site players must use B connector now
-- The new route and the basketball pitch will be a part of "B connector" from now on
- Mid
-- Removed porta potty door
-- Fixed the bombsite spray shining through the wall
-- Fixed a pixelgap next to the crates at stairs
- General
-- Added and built cubemaps
-- Clipping improvements all over the map
-- Updated navmeshes

// ISSUES //
-- Skybox is not properly closed around CT spawn, B site and B connector due to these areas facing massive changes
-- Lighting issues / missing light props at B market

Frissítés: 2021. jan. 15. @ 10:31

Todays update changes timings on both sites and mid. Besides that it adds some detail to CT spawn and removes unfair camping spots.

// CHANGELOG [v10e] //

- Mid
-- Thickened walls at CT sniper window to prevent banging through them with pistols
-- Swapped the insulation rolls model with a higher definition one
-- Widened T sniper window entrance by 12 units
-- Added another pole at garden
- A site
-- Removed a corner in balcony where players could camp
-- Changed plywood positions above underpass exit to allow for better nade throws
- CT spawn
-- Blocked camping corner next to middle entrance
-- Added details and eliminated some dev-textures
-- Moved spawnpoints roughly 200 units back
-- Moved spawnpoints roughly 100 units towards B
- House
-- Beautified some areas around dumpster and mid entrance
- T spawn
-- Moved spawnpoints roughly 100 units back
- General
-- Clipping improvements all over the map
-- Toned radar color down
-- Fixed small radar alignment problems
-- Updated navmeshes

Frissítés: 2021. jan. 1. @ 7:05

Todays update addresses some small problems all over the map, though its main feature is the completely reworked radar. I hope you like it! :)

// CHANGELOG [v10c] //

- Radar
-- Added missing props on B site
-- Fixed overlapping areas not showing up correctly
-- Fixed cover being rendered as layout
-- Fixed inaccessible areas being rendered
-- Cleaned up the overall appearence
-- Height differences are now more easily to detect
-- Added clean outlines
-- Brightened the whole radar
-- Reworked color coding (before: Dark Red - Red - Olive, now: Purple - Reddish Brown - Light Brown)
- Mid
-- Lowered CT sniper window by 10 units to allow for crouch-peeking
- A site
-- Repositioned the streetlight to stop it from blocking nades
-- Thickened stone wall slightly to prevent banging it
- B connector
-- Removed an unintended boost spot
-- Fixed several pixelgaps
- General
-- Updated navmeshes

Frissítés: 2020. dec. 30. @ 12:19

It's been a little over a year since this map, then called "Flavia", was published. From then on, a lot has happened, and a few more changes are coming today: The A site has been completely freed from dev-textures and mid has been turned inside out.

// CHANGELOG [v10b] //

- Mid
-- Reworked snipers nest, now designed like a brickwork:
--- Removed clutter from former snipers nest
--- Removed scaffolding from former snipers nest
--- Sized sniper window down
--- Added more detail
-- Enlarged CT to mid connector and de-contorted the section
-- Extended scaffolding and added more viable spots to hold
-- Blocked sightline between B connector and house
- House
-- Thickened wall between corridor and T balcony
-- Moved doorframe at T balcony
-- Added a living room and armchairs for more detail
- Alley
-- Lowered one of the roofs by 65 units to allow for better nade throws into A site
- A site
-- Recolored the last dev-texture wall
-- Added a beautiful stone wall with a tree and some greenery
- B site
-- Fixed a pixelgap at stairs
- General
-- Clipping improvements all over the map
-- Radar improvements
-- Updated navmeshes

Frissítés: 2020. dec. 12. @ 9:11

Todays update contains all kinds of changes: Alley and construction site got beautiful overhauls, mid and underpass minor tweaks. I also tried to smooth out movement even more. Have fun!

// CHANGELOG [v9] //

- Underpass
-- Enlarged ladder opening
-- Added rebars to the ladder opening
-- Added chainlink fence blocks to make movement smoother
-- Added a small second crate to get up on the first without jumping
- Alley
-- Reworked the stairs area into a beautiful stone path
-- Fixed the wallbang into house dealing WAY too much damage
-- Replaced some textures with higher definition ones
-- Added foliage all over the place
-- Added a barrel next to mid-stairs exit
-- Improved rock clipping
-- Removed non-fitting asphalt texture
- Construction site
-- Added sidewalks / themed the section
-- Added lots of details
-- Changed fence position next to second alley entrance
-- Massive clipping improvements
- T spawn
-- Added sidewalks (not finished)
- B site
-- Repaired the second window of the hut
-- Replaced glass texture with a more reflective and less blurry one
- A site
-- Rotated the CT sniper window a bit to make throwing nades into it easier
- Mid
-- Placed some concrete bags next to the step in pit
- General
-- Added cubemaps around some reflecting surfaces
-- Fixed the wingman navblocker texture not showing up correctly
-- Major clipping improvements to smooth player movement
-- Updated radar
-- Updated navmeshes

Frissítés: 2020. okt. 16. @ 12:40

This update is less about gameplay and more about detailing along with some clipping improvements.
Read the issues section below for more info.

// CHANGELOG //

- Alley
-- Reworked the dev-texture cube into a big brick wall
-- Made second entrance to Alley a bit smaller
-- Removed the cement mixer
-- Recolored a building to create some more diversity
-- Changed one of the fences to display the end of the accessible area clearer
-- Opened skybox
-- Added bombsite sprays
-- Clipping improvements
- T spawn
-- Added lore to the construction site
-- Removed the camping spot next to construction
-- Shifted and changed the cover at construction
-- Added a white background to some fences for better visibility
-- Added more roofs
-- Opened skybox towards Alley
- B site
-- Clipped the scaffolding
- Mid
-- Clipping improvements
- General
-- Added streetlights to various spots on the map
-- Updated navmeshes

// ISSUES //
- The poor lighting, which can be seen in some places, comes from the fact that the map was only rendered with "fast" settings. Rendering with nice settings takes many times longer and is not justifiable in such a phase of development. Until an update is released, the map will be rendered at least 5 to 10 times. Whether and when an update goes live is usually decided at short notice; additional rendering is simply not worthwhile. So I apologize for the light bugs, this will get significantly better over time (and especially with further development and optimization).
- Some details were implemented, but not rendered in this version. These will be added over time - they are only one click away :)

Frissítés: 2020. okt. 8. @ 11:35

GAMEPLAY UPDATE FOR B! Yeah, finally. CTs now have roughly 3 seconds to prepare before Ts approach the site instead of a contemporaneous arrival.
Besides that I eliminated almost all dev-textures on the approaches to A site. Experience Construction in a whole different light - literally. Hehe.

// CHANGELOG //

- B long
-- Made this route significantly longer to create two different entries onto B site
- B site
-- Doubled the width of the T entrance behind hut
-- Changed the hut entrance to be on the other side
-- Added a path around the hut that requires a boost from both sides
-- Added a wooden board in hut to prevent players camping behind the shelf to be spotted
-- Clipping improvements
- Mid
-- Closed off the connection between T spawn and hut
-- The connection between sand pit and the back of hut is no longer a one way drop
-- Flattened the pit
- House
-- Changed the light in all remaining parts of House to a warm, yellow one
-- Added a new grenade window towards A
-- Embellished the staircase
-- Added some detail to "stair pit"
-- Added a fireplace
-- Clipping improvements
- A site
-- Added lore to underpass exit
-- Added vandalism
-- Fixed an unintended boost spot above the arch
-- Opened up skybox above balcony
-- Clipping improvements
- CT spawn
-- Removed one of the two dropdowns
- General
-- Added and improved some textures
-- Updated radar
-- Updated navmeshes