Counter-Strike 2

Counter-Strike 2

Construction (WIP)
51-60 van 61 items weergegeven
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Update: 11 mei 2020 om 9:45

This update mainly cleans up topmid to allow for more skill-based plays instead of abusing OP angles.

// CHANGELOG //

- Mid
-- Added a big hut at topmid
-- Removed concrete bag cover
-- Added a pole
-- Enlarged the ramp
-- Made grass area at topmid significantly smaller and swapped the material to concrete
-- Replaced the dirt pile with blast walls
-- Shortened the elevated platform at topmid by 25 units to make it a less viable position
- Alley
-- Added trash chutes and a hole to the wall between Alley and back entrance
-- Added a large pile of gravel
- T spawn
-- Removed the texture of the ugly wall, replacing it with dev-textures until we find a better solution
-- Replaced the fence which was blocking off the void with walls
-- Opened skybox
- General
-- Clipping improvements
-- Updated radar

Update: 28 apr 2020 om 10:47

This update brings a good amount of fixes and redesigning.

// CHANGELOG //

- General
-- Changed sunlight angle
-- Various clipping fixes
-- Deactivated Custom and Demolition mode
-- Activated Deathmatch and Arms Race
- A site
-- Nerfed a way too strong headshot angle from balcony to mid
-- Fixed skybox sometimes blocking nades thrown from CT spawn
- Alley
-- Moved the tree slightly
-- Added roofs to the buildings
-- Reworked second entrance from T spawn to alley
-- Smoothed the rock clipping
-- Fixed a wooden paneling not being clipped
-- Fixed a clipping issue which caused the player to be stuck
-- Fixed skybox sometimes blocking nades thrown into balcony
- Mid
-- Added a ladder to snipers nest while removing the "crate jump" to get on top
-- Moved the sniper window and made it smaller
-- Fixed tarp clipping trough the scaffolding
-- Fixed a pixelgap
- B connector
-- Connected lower apartments and B connector again
-- Fixed lighting
- T spawn
-- Recolored a wall to allow for more precise nade line-ups
-- Fixed skybox sometimes blocking nades thrown from T spawn

Update: 26 apr 2020 om 7:17

The main feature of this update is fixing (lighting) bugs and headshot glitches.

// CHANGELOG //

- General
-- Brightened the whole map
-- Adjusted sun position
-- Tightened skybox
- T spawn
-- Fixed a bomb stuck spot at T spawn
- Mid
-- Lowered topmid by 16 units
-- Replaced ramp at topmid with a ladder
-- Added cover at short
-- Added some dirt to make the jump onto the crate in topmid easier
-- Blocked off the small hiding hole in topmid
-- Fixed a pixelgap at the concrete bag cover
-- Fixed clipping at scaffolding
- B site
-- Removed the spot completely (coming back soon!)

Update: 23 apr 2020 om 5:51

// CHANGELOG //

- Updated navmeshes to the newest version of the map so bots are actually able to move
- Blocked off B for bots, players still can enter
- Added place names

Update: 22 apr 2020 om 11:37

Todays EXPERIMENTAL update implements the first pieces of the B spot and some connections to it. This part of the map is in a very early stage and may be reworked completely several times as I did with the A spot.

// CHANGELOG //

- B site
-- Added the B spot location (planting isn't possible yet)
-- Added B appartments, featuring an upper and a lower floor
-- Added CT bridge, connecting CT spawn and B site
-- Added connector from mid to B
-- Removed B long completely
- Underpass
-- Added more detail
- Mid
-- Lowered topmid quite substanctially
-- Made T ramp smaller
-- Resized mid and catwalk
-- Reworked mid area next to A connector
-- Blocked off direct sight from T spawn to snipers nest
-- Removed one of the routes between CT spawn and mid
-- Made it possible to jump from mid to A connector
- General
-- Moved T spawn 120 units back
-- Moved CT spawn 320 units forth, changed spawn priority for some spawns
-- Updated radar

// ISSUES //
- T routes to B are missing
- Light environment

Update: 10 apr 2020 om 6:29

// CHANGELOG //

- Reworked and redesigned underpass
- Blocked direct line of sight between A connector and CT spawn
- Smoothed out the connection between CT spawn and mid
- Fixed some clipping issues
- Changed the radar style

Update: 9 apr 2020 om 14:50

This update mainly focuses on changes in favor of the CTs allowing them to hold mid and A better.

// CHANGELOG //

- A site
-- Closed off connection between lower and upper A appartments
-- Made balcony window smaller
-- Rearranged cover on the site
-- Enlarged the site entrance of underpass slightly
-- Marked the bombspot more clearly and adjusted the heights of the walls surrounding it
-- Redesigned appartments
- Mid
-- Added a scaffolding in snipers nest and ensured better visibility
-- Added a new route around snipers nest from CT spawn to A connector
- General
-- Made some spots brighter
-- Enabled demolition mode for this map
-- Updated radar

// KNOWN BUGS //

- Radar blacks out small areas of the map which should normally be shown

Update: 13 feb 2020 om 6:35

After some time, this new update finally arrived!

// CHANGELOG //

- T spawn
-- Moved T spawn back quite a bit, creating a new passage to (future) B without having to cross mid
- Alley
-- Widened the entrance and replaced the ramp with stairs
-- Added cover and a tree
-- Added a second entrance for the Ts
-- Replaced the ramp at "Dumpster" with stairs
- A site
-- Opened up connector, changing the positioning of crates and the ramp
-- Made the small passage from alley to A into a one way drop, only allowing CT's to push into alley (T's can still enter by boosting up)
-- Added new flank entrance for the Ts while removing direct access to snipers nest (it's still accessible by runboosting though)
-- Added an arch to CT entrance
-- Added large cover in front of CT entrance to create some interesting angles
-- Highered balcony slightly
- Underpass
-- Changed position of a lamp
- CT spawn
-- Added additional CT spawns to allow for 10v10
- General
-- General clipping improvements
-- Made skybox larger
-- Highered some walls
-- Made the whole map brighter (this process isnt finished, the map will get even brighter in future updates)

ATTENTION: This is a experimental update - the map is nowhere near finished! There might be clipping and light issues.

Update: 27 dec 2019 om 15:05

Here's a rather big post-christmas update for you!

// CHANGELOG //
- Fixed the lights in underpass
- Added a second entrance to A for the Terrorists
- Reworked the exit of underpass
- Blocked line of sight from middle to underpass
- Extended and slighty moved T-drop
- Added a sniper window at T-drop
- Lowered skill ceiling by replacing the crates at catwalk to A with a ramp
- Flipped the exit ramp of underpass to the other side, making the way to go for the Ts slightly longer and giving the CTs an advantage on defending this route

Update: 24 dec 2019 om 6:35

The first big update for this map!

// CHANGELOG //
- Added some textures
- Reworked the whole A-spot area
- Reworked mid
- Reworked A long
- Added a new underpass
- Added a light environment system
- Closed off B long (bc there is no B yet)
- Added radar!