XCOM 2
Bitterfrost Protocol
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Update: 21 May, 2020 @ 1:40pm

fixed an issue where higher-tier cryolator projects wouldn't be added to the game if enabled when activating the mod after a campaign already started.

Update: 3 May, 2020 @ 9:29am

fixed a localization error

Update: 2 May, 2020 @ 6:39pm

-corrected icestorm not doing bonus damage
-sharpley reduced Winter King's Fangs EDust cost.
-added option to enable higher-tier cryolator construction projects.
-Winter King's Fangs now upgrade with the autopsies for melee techs.

Update: 20 Apr, 2020 @ 2:31pm

Fixed typo in strattuning for the vest (was causing it to be unbuildable on legendary)
Added config for RealityMachina's Improved Rocket Targeting to fix up Cryolaunchers.

Update: 23 Mar, 2020 @ 11:06am

Increased cone width of cryolator slightly, Lowered tile coverage significantly.
Added support for Nozzle attachments.
Increased Cryolator upgrade slots from 0/1/2 to 1/2/2
Cryolator's basic attack won't end the turn while under the effect of Burning Rush.
Chemstorm damage is now configured seperatly from regular damage, and is higher.
Increased Chemstorm Radius.
Added Infil values for compatability with CI - you will still need to adjust costs approriately.
Added effects to Bitterfrost Canister's activation.

Update: 25 Feb, 2020 @ 12:28pm

minor change to support chemthrower suppression.
changed bitterfrost grenades from explosion to frost damage.

Update: 21 Feb, 2020 @ 1:30pm

fixed stocking allies with misses from fine control.

Update: 25 Jan, 2020 @ 12:18pm

Changed encoding on chn files. hopefully it shows up in game properly now.

Update: 20 Jan, 2020 @ 9:20pm

Buffed Cryolator's range table.
Adjusments for the new implementaion of chemstorm.
Added Simplified Chinese Translation.

Update: 23 Nov, 2019 @ 5:09am

Enabled Chemstorm with cryolators.
Cryolators may now chill with fulmination.
Extended the cryolator stream pfx a bit, should better fit it's range.
Fire Cryolator can now trigger Thermal Bulwark.