RimWorld
Character Editor
Mostrando 31-40 de 243 aportaciones
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Actualización: 2 DIC 2022 a las 5:34

• 2022-12-02
- fixed color dialog in pawn block for apparel doesn't open
- fixed pawns without relation tracker like mechanoids can't be created
- fixed loading xenotype when using ideology with that prefered xenotype doesn't make the pawns xenotype prefered
- hint: when loading xenotype - into correct gene pool, the xenotype will be prefered (when it is a prefered xenotype in pawns ideology)
- hint: custom xenotypes are colored now, to help recognize for which gene pool they were made (xenotypes for xenogenes are blue)
- added a tooltip (when mouse is over pawns xenotype in the xenotype dialog) that shows if the current xenotype is prefered by ideology
- hint: when you load a xenotype and then add some more genes, which were not originally included in that xenotype, the xenotype will most likely not be prefered by ideology

Actualización: 1 DIC 2022 a las 14:25

• 2022-12-01
- added mod option 'make all apparel colorable' (default setting is disabled. enable it, to make all apparel colorable. this was previously active per default)
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- extended buttons for reset, reset to default and save are enabled again for items, apparel and weapons

Actualización: 28 NOV 2022 a las 3:53

• 2022-11-28 (B)
- added try catch while trying to create default lists on startup

Actualización: 27 NOV 2022 a las 14:56

• 2022-11-28
- added more editable gene parameters
- 99% of gene parameters are now editable
- fixed 'to list' and 'from list' issues with defs
- 'reset to default' and 'reset all' now instantly do the reset, without the need of reload
- deactivated extended settings for weapons, apparel, items. they need to be reworked. this may take some days or weeks.
- extended changes done to apparel, items and weapons are now only active for the current game session. saving of custom parameters is deactivated, until i'm done with new structure models for them
- if there were some custom settings saved for them, they will be automatically reset on reload (this should prevent your game from bugs, until its working properly again)

Actualización: 23 NOV 2022 a las 13:47

• 2022-11-23 (B)
- deactivated extended settings for items and apparel until issues are fixed. all previously made changes to custom apparel and items will be reset to default.

Actualización: 23 NOV 2022 a las 12:09

• 2022-11-23
- added mod option for shader usage (active - use fixed skin shader. inactive - use vanilla skin shader)

Actualización: 19 NOV 2022 a las 18:52

• 2022-11-20
- fixed skin color shader issue and issues with skin colors that get reverted on reload. set the color by opening color picker and save to fix it.
- fixed change race issues
- fixed some pawn generation problems with humanlike pawns and robots (there are several retries on fail now)
- fix for save pawn to slot, when wrong psychology mod is loaded
- added more editable gene properties

Actualización: 16 NOV 2022 a las 15:19

• 2022-11-17
- added more editable gene properties

Actualización: 15 NOV 2022 a las 12:00

• 2022-11-15
- added mod options to en-/disable character editor buttons
- added mod option to en-/disable bodysize genes
- changed character editor tab to an icon
- fixed randomizer button in backstories dialog doesn't work
- fixed when ideology is turned off and HAR is not active, sliders opened directly under the skin color button - don't move
- fixed when ideology is turned off, the skin colors get reverted after reload

Actualización: 11 NOV 2022 a las 14:46

• 2022-11-11 (B)
- canGenerateInGeneSet for bodysize genes is set to false. this should remove them from traders and raids for now
- moved bodysize genes to own category