XCOM 2
[WOTC] Dynamic Encounter Zones
7개 중 1~7개 표시 중
업데이트: 2021년 7월 24일 @ 오후 9시 41분

Changed default values in DEZ.ini
How Much offset along LOP to take away (This moves the entire zone towards the back of the map)
SubtractOffsetAlongLOP = 15 (Was 20)

This adjuster is used to move the center of the encounter areas to the left or right of the objective. Note that this only applies to encounters that are intended to be offset from LOP in the original schedule. It will move the zone further from the objective to the left or right. For example if the encounter schedule calls for an OffsetFromLOP greater than 0 this will add more to that making the area further away from the objective to the right. If it is negative this will subtract that much bringing the center of the encounter more to the left. Any encounters that have a default OffsetFromLOP of 0 stay the same. The whole idea is to make encounter zones that are intended to be offset shift outward to the right and left sides of the objective more.
AdjustOffsetFromLOP = 5 (Was 10)

업데이트: 2019년 9월 13일 @ 오후 1시 21분

Now you can configure the chance that a guard will take on the new encounter width, depth and offsets in the ini. This chance is used to determine if their encounter will stay the same and they will remain as a guard.
ChanceToKeepGuardPod = .75 ; 1 = 100%

You also can add encounterID and mission family exclusions if needed. By default the only mission excluded is the chosen retaliation, which is the retaliation mission with the militia.

업데이트: 2019년 9월 12일 @ 오후 3시 42분

Added the option to adjust offset from line of play (The line perpendicular to Xcom's spawn) for encounter areas.

업데이트: 2019년 9월 12일 @ 오전 8시 41분

Updated default settings
- offset is now subtracted by 20
- Boxed mode offset ratio is 100%

After testing realized the zones needed to shift back more so that they are centered around the objective.

업데이트: 2019년 9월 5일 @ 오후 3시 30분

업데이트: 2019년 9월 5일 @ 오후 3시 18분

업데이트: 2019년 9월 5일 @ 오후 3시 17분