XCOM 2
[WOTC] Dynamic Encounter Zones
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更新: 2021年7月24日 @ 21時41分

Changed default values in DEZ.ini
How Much offset along LOP to take away (This moves the entire zone towards the back of the map)
SubtractOffsetAlongLOP = 15 (Was 20)

This adjuster is used to move the center of the encounter areas to the left or right of the objective. Note that this only applies to encounters that are intended to be offset from LOP in the original schedule. It will move the zone further from the objective to the left or right. For example if the encounter schedule calls for an OffsetFromLOP greater than 0 this will add more to that making the area further away from the objective to the right. If it is negative this will subtract that much bringing the center of the encounter more to the left. Any encounters that have a default OffsetFromLOP of 0 stay the same. The whole idea is to make encounter zones that are intended to be offset shift outward to the right and left sides of the objective more.
AdjustOffsetFromLOP = 5 (Was 10)

更新: 2019年9月13日 @ 13時21分

Now you can configure the chance that a guard will take on the new encounter width, depth and offsets in the ini. This chance is used to determine if their encounter will stay the same and they will remain as a guard.
ChanceToKeepGuardPod = .75 ; 1 = 100%

You also can add encounterID and mission family exclusions if needed. By default the only mission excluded is the chosen retaliation, which is the retaliation mission with the militia.

更新: 2019年9月12日 @ 15時42分

Added the option to adjust offset from line of play (The line perpendicular to Xcom's spawn) for encounter areas.

更新: 2019年9月12日 @ 8時41分

Updated default settings
- offset is now subtracted by 20
- Boxed mode offset ratio is 100%

After testing realized the zones needed to shift back more so that they are centered around the objective.

更新: 2019年9月5日 @ 15時30分

更新: 2019年9月5日 @ 15時18分

更新: 2019年9月5日 @ 15時17分