RimWorld
RimSide Recycling
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Обновление: 4 янв. 2023 г. в 17:43

Update on 1/5/2023 1:50:12 AM.

updated to include 1.4 compatibility (with minor tweaks to some Anya pinup bed items to help make clear that it is only 1 of the 2 prizes (posters) that can be used to craft a pinup bed with extra beauty/value)

Обновление: 21 июл. 2021 г. в 16:45

[Auto-generated text]: Update on 7/22/2021 1:20:16 AM.

added support for 1.3 (with 1.0, 1.1, and 1.2 still inside) - including a compressed backup of previous version just in case needed temporarily.

Обновление: 26 окт. 2020 г. в 21:56

Update on 10/27/2020 5:30:50 AM.

hi, thanks for your patience, this is now officially updated to v1.2 (with existing 1.0, and 1.1 compatibility for anything that already existed).

NEW in v1.2:
- new Themed box for the "Travelling Tribal Tailor"...he forgot his backpack full of tailoring goodies (via the "Crashlanded Recyclers" Scenario or from traders) :o)
- you can go Treasure Hunting, to find treasure maps from "Long Sean Silver", and stitch them together to locate "Rimple Stilt Skin" (he helps you to make gold) :o)
- new preview picture showing the high-level items contained in the new Tailor theme and what they mainly lead to (plus a few extras to discover).

Includes about 35 new things for the Tailor theme, including a few crossovers with the other themed boxes:
2 new Research techs, 20 items, and 13 new possible recipes (to help cater for different possible things you might need at the time)

fingers crossed, it should all work fine for you like it did for me :)
(but just in case, ive included a copy of the previous version as a compressed file, so that players can quickly revert back if needed before i can address it, though you might need to do that with steam offline).


(thanks also to friends for supporting encouragement to update, and bearhiderug for Clingrim request :o) + the Real (long) sean (silver), and for a floor code amendement/help from mackfly and fluffy).
and soon, wish you a Happy Halloween :o)

Обновление: 10 мар. 2020 г. в 21:00

Update on 3/11/2020 4:31:11 AM.

hi ive just updated this to v1.1 (with existing 1.0 compatibility too).
fingers crossed, it should all work fine for you like it did for me :)

(but just in case, ive included a copy of the previous version as a compressed file, so that players can quickly revert back if needed before i can address it, though you might need to do that with steam offline).

a fuller changelog can be found here too:
https://sp.zhabite.com/sharedfiles/filedetails/changelog/1825360426

(thanks to friends for support, and SirVivel for words of encouragement to update) :)

also:
updated 33 of the recipes to also be compatible with RimWorld v1.1 (workSpeedStats) (all should be 1.0 and 1.1 now)

--updated and corrected defname to be unique (and updated description for) "Recyle Used Bandages into Cloth" <defName>PGF-Recyle_Used_Bandages-cloth</defName>
<label>Recyle Used Bandages into Cloth</label>
<description>Washing and drying these Used Bandages found in a Medical Triage Station trash bin, will let us turn them into some useable Cotton Cloth. Alternatively, we could use Chemfuel to make them into Clean Bandages again.</description>
+
removed filth types for recycled plastic slag paved tile (for v1.1 compatibility)
+
smithingspeeds
added packageid and supportedversions for 1.0 and 1.1

Обновление: 12 дек. 2019 г. в 23:19

Update on 12/13/2019 7:51:02 AM.

thank you for feedback from friends and players, including bren, goobs tank, and bowmen across the rimworld.
These are the 18 updates made as part of this update: (including DefNames and additional details in changelog, for those kindly helping to create translation mods).
Full changelog with defnames can be found here

New: "Winter is Coming"...
for the next few months, most traders will now pay about 5 times as much for Packets of Compressed Wooden Fuel Pellets (wraped in "ClingRim" plastic wrapping), due to high demand. (technically, i realised that they should have had a bit more value, so i increased the value, and then added more as a winter theme to compensate - now you can sell 1 packet for over $50 and if you need the energy, you can still use them in the pellet Generators.... just open a packet, use the pellets, and you can even recycle the ClingRim too :o)


+ Added ability to dismantle some vanilla Bows at the crafting spot:
(this allows player to dismantle old, ranged Short-Bows to get materials for use with existing mod production chains + new twine and recycled ropes...if this works ok i can look to add things for other types of bows too.)

+ Added 3 new items (for Twine/Bow String, Small and Large Ropes)

+ 3 new recipes (to Dismantle a Short Bow, to Make 2 Small Recycled Ropes, and to make 1 Large Recycled Rope)

changes:
re-balanced the Mushrooming Tree Stumps, so that RimShroomus Mushrooms are made a bit less often, but also slightly cheaper for their related Genetic Rim recipes, (and worth a little bit more if not being used with that mod)

updates made to research and item or recipe descriptions to add more information, and to mention the new recipe possibilities with dismantling bows.
and a verb correction (and "Winter demand") for the Compressed Wooden Fuel Pellets above. :o)

roger had idea for adding recycling items into the crafting process (hopefully this start of dismantling of vanilla items can help a bit in a similar way, by introducing some without actually forcing any vanilla recipes to change just yet, but after more content is released i can look into trying this with patches (not just for vanilla items, but also for some other mods like i did with few things for Genetic Rim to help expand the rimworld playing experience) :o)

---
added new recipes:
<defName>pgf-dismantle-core-Bow_Short</defName>
+
<defName>pgf-make-small_recycled_rope_from_twine</defName>
+
<defName>pgf-make-large_recycled_rope_from_twine</defName>

(allows player to dismantle old, ranged Short-Bows to get materials for use with existing mod production chains + new twine (and recycled ropes)

Added new items:
<defName>pgf-twine</defName>
+
<defName>pgf-small_recycled_rope</defName>
+
<defName>pgf-large_recycled_rope</defName>
---


re-balanced RimShroomus mushrooms (stack limit increased from 200 to 300, while production time is a bit longer (+50%), and production amount is a bit less (-25%), but the related Genetic Rim recipe is also about 25% cheaper, since main use was for making Genetic Rim items a bit cheaper, but the mushrooms can still be used here as food in a similar way as before, and are very slightly now having a bit more worth + 0.1 silver for those of you making massive mushroom farms :o)
This should also help a bit with managing stockpiles and also meaning that the popup notification will appear a bit less often too - thanks for feedback bren.
+
updated <defName>TreeStumpShroomer</defName>
(spawn count and spawn interval numbers only)
+
updated <defName>creating_PCF-GenRim-Organic_Solution_unrefined-AgariusRimShroomus</defName>
(required ingredient value only)

----

updated description for: <defName>pgf-wood_scraps</defName>
(to better match the research name, and adding more info about unlocked recipes)
=
"These are just bits of scrap wood, with some pieces being chipped, splintered or having paint or scratches on them. Most are either found or recovered by dismantling and recycling other items, but with further research, we should be able to make better use of them, such as Sawdust, Matchsticks, Cocktail Sticks via "Wood Recycling 1" (and Fuel Pellets via "Wood Recycling 2")."

---

updated description for: <defName>pgf-wood_sawdust</defName>
(to better match the research, and adding more info about unlocked recipes)
=
"<description>This is a small pile of Wooden Sawdust, usually made when wood is cut, sanded down, or scratched. With further research into "Wood Recycling 1 and 2", we should be able to make better use of sawdust.

Examples include: Creating Matchsticks, Cocktail Sticks, Compressed Wooden Fuel Pellets (for use in a Wood Pellet Generator), and packaging the Pellets or Cocktail Sticks with "ClingRim" Plastic Wrapping for more profitable trading.</description>"

-

updated description for: <defName>PGF-Broken_Dismantling_1</defName>
(added new information for dismantling Short Bow items)
=
<description>Unlocking this research area, will allow us to take basic broken things apart, and separate them into different materials. Further research will allow us to do the same with more complex items.

New: This 1st level of research will also let us dismantle and recycle some out-dated, or unwanted neolithic ranged weapons, such as a Short Bow, allowing us to recover some materials at the Crafting Spot.</description>

----
updated description for: <defName>PGF-Broken_Dismantling_Repair</defName>
(added new information for using Twine to make Recycled Ropes)
=
"<description>Now that we know how to dismantle things, unlocking this research area, will allow us to put things together again, to repair some broken items and swap out faulty parts. Maybe we can also repair Twine from a bow string and turn it into ropes?</description>"
---


updated jobString for: <defName>PGF-CompressedFuelPellet_Wooden-ClingRimSealedPack-open</defName>
(corrected the verb for the jobString)
=
"<jobString>Opening ClingRim pack of Fuel Pellets.</jobString>"

---

minor edit to Research description for: <label>Wood Recycling 1</label>
adding "(in future)" for mdf sculpting (to let player know).
=
"<description>Unlocking this research area, will allow us to take wooden scraps, and make better use of them as smaller items, such as Sawdust, Matchsticks and Cocktail Sticks. Further research will allow us to develop compacting processes to create MDF and reshape it for sculpting (in future), or as Fuel Pellets.</description>"

--
``updated: description and values for: <defName>ClingRim_Plastic_Wrapping-PGF-CompressedFuelPellet_Wooden</defName>
(to rebalance final value of making these as they needed to make 16 more silver when selling. now worth $25 up from $9 but since it is Winter, there is now a huge demand for these so to make up for the mistake, they will have another +20 value for the next few months=$45)
=
"<description>These are small wooden fuel pellets, made out of a compressed mixture of chemfuel and wooden sawdust, packaged and sealed in "ClingRim" (tm) Plastic Wrapping. Tribal and Medieval traders really enjoy them, and so do most traders who enjoy a nice Barbecue. Cannibals too, for that 'wood-smoked' aroma. :o)

New WEATHER UPDATE: a "Winter ColdSnap is Coming" and may affect other factions... This has caused a huge demand for these items which are normally meant to be $25, and they can now be sold for $45 each for the next few months.

(Faction leaders are currently investigating the weather phenomenon, and it may of course just be due to some Orbital Weather Satellite hackers again, but we might as well make some more money while we can.)</description>"

Обновление: 16 сен. 2019 г. в 6:54

Update on 9/16/2019 3:24:57 PM.

thank you for feedback from friends and players, including chronosphaenon, worm, and brian.
These are the 10 updates made as part of this update: (including DefNames and additional details in changelog, for those kindly helping to create translation mods).
Full changelog with defnames can be found here

Added new items:
- "an old Disco GlitterBall (dusty and chipped)" which can also now be found within Night Club Security Room Trash bins
- "Crushed Glass-SandPaper Cloth" which can be made with the recipe below, and used in the polishing and restoration process.

Added new recipes to:
- "Make Crushed Glass SandPaper Cloth" (using BoneMeal Glue, Cloth, and Broken Glass)
- "Restore an old Disco GlitterBall (dusty and chipped)"


Minor Amendments:
- Recipe wording update for Sterilising and Sealing Plasteel False Teeth in "ClingRim"
- Description update for BoneMeal Powder
- Fixed recipe for Disco Lights Broken_repair (which was actually showing a DiscoGlitterBall in the bill details screen by mistake)


Extras:
DiscoGlitterBall:
= Label and Description = modified with new information for new items and recipes, and beauty.
= market value slightly increased.
= now has positive Beauty since it is a polished and shiny item. (included text wording to say that "They can also be beautiful to look at, even while being in a stockpile.")



New item = <defName>pgf-Crushed_Glass-SandPaper_Cloth</defName>
New Recipe = "Make Crushed Glass SandPaper Cloth" = <defName>make_pgf-Crushed_Glass-SandPaper_Cloth</defName>

Recipe wording update:
<defName>Sealing-PGF-Broken_Plasteel_False_Teeth-ClingRim</defName>
= label on recipe amended to this: <jobString>Sterilising and Sealing Plasteel False Teeth</jobString>

+

amended description for:
<defName>PGF-Ground_up_Bone_Meal</defName>
= we just "need" to research (added "need")


fixed recipe for:
<defName>pgf-Disco_LightsBroken_repair</defName>
= recipe needed pgf-Disco_LightsBroken but was showing a DiscoGlitterBall in the bill details screen by mistake - fixed.

<defName>pgf-DiscoGlitterBall</defName>
= Label and Description = modified with new information for new items and recipes, and beauty.
= market value slightly increased.
= now has positive Beauty since it is a polished and shiney item. (included text wording to say that "They can also be beautiful to look at, even while being in a stockpile.")


<defName>pgf-DiscoGlitterBall-Chipped</defName>
= new item, added to Night-Club Security Room Trash

<defName>restore-disco_glitter_ball_chipped</defName>
= new recipe added

(local "rsr-16thSep2019-update.txt")

Обновление: 28 авг. 2019 г. в 14:23

Update on 8/28/2019 10:54:31 PM.


Thank you for feedback from friends and players, including captain snafu, 'worm, and proxyer.
These are the updates made as part of this update: (including DefNames and additional details for those kindly helping to create translation mods).

added a new recipe to "Pack Cocktail Sticks (in ClingRim)" as defname "pgf-PackCocktailSticks_in_ClingRim"
= the whole recipe was added, and this will increase their overall value. (screenshots updated with an example of this, and more is planned for use with the Picnic Party themed box in a future update)

added new item with defname "pgf-Packet_of_CocktailSticks_in_ClingRim"
= a new item to go with the new recipe

added the missing recipe for defname "smelting-broken_wine_bottles"
= the whole recipe was added


updated defname "PCF-GenRim-Concentrated_Human_Genetic_Solutions_FFT"
= added extra text saying "(These solutions can also be obtained when cleaning and polishing a Pulled-Out Elephant Tusk.)"


updated <defName>pgf-Disco_LightsWorking</defName>
= added beauty, and text wording to say that "(They can also be beautiful to look at, even while being in a stockpile.)"


updated <defName>PGF-Recyle_Used_Bandages</defName>
= modified the description regarding chemicals and chemfuel, for clarity.


updated <defName>PGF-Recyle_Dried_Out_Herbal_Medicine_Bundle</defName>
= modified the description regarding a chemfuel-based solvent, for clarity.


updated <defName>PGF-wooden_scrap_matchsticks</defName>
= modified the description with additional information about packing cocktail sticks in ClingRim, + making matches in future.


updated <defName>smelting-melted_glass_slag</defName>
= modified the visible jobstring text to correct a spelling and text format


updated <defName>Wooden_Matchsticks_into_CocktailSticks</defName>
= minor change, no language updates needed by this minor change.



Rubber and Latex resources:

updated <defName>Melt_clean_Latex_Gloves_to_Rubber</defName>
= minor change, no language updates needed for this minor change.

+

updated <defName>PGF-Latex_Rubber_Resource</defName>
= added extra wording to say "(please note: this is actually going to be usable in a future update and may be worth keeping in a stockpile for the future)"

updated <defName>PGF-Latex_Rubber_Resource_slag</defName>
= added extra wording to say "(please note: this is actually going to be usable in a future update and may be worth keeping in a stockpile for the future)"

updated <defName>Melt_clean_Latex_Gloves_to_Rubber</defName>
= modified the description about it having uses in a future update.

updated <defName>Melt_broken_Latex_Gloves_to_Rubber</defName>
= modified the description about it having uses in a future update.

updated <defName>PGF-Latex_Rubber_Gloves-clean</defName>
= removed "and Rubber Recycling" from the description

updated <defName>PGF-Latex_Rubber_Gloves-dirty_broken</defName>
= removed "and Rubber Recycling" from the description

(local "rsr-28thAug2019-update.txt")

Обновление: 4 авг. 2019 г. в 15:21

[Auto-generated text]: Update on 8/4/2019 11:52:19 PM.