RimWorld

RimWorld

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RimSide Recycling
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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165.415 MB
4 Aug, 2019 @ 3:21pm
4 Jan, 2023 @ 5:43pm
8 Change Notes ( view )

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RimSide Recycling

Description
The main idea for this mod is to introduce elements of Recycling and Re-usability to the game, where some easier research allows unwanted Trash or Junk items to be dismantled and smelted down, or re-used with further research to make a profit....all while hopefully enriching our existing games of rimworld - including an optional Scenario too for new games :)

If you like recycling, and variety, or just more ways to get access to more resources and materials which your base is needing, (and a touch of humour with a few of the items), then hopefully this mod will work great when added to your existing or new game, and currently also includes some patches for those who play with Genetic Rim too, so that you can make some Organic Pulp or other Genes a bit more cheaply :)

Did you find some empty beer bottles with leftover beer? Extract a little beer out of each one, and then you re-brew the leftovers into a small RimBrew beer which gives a little mood buff.
Did you find some leftover aftershave bottles with a bit left in the bottle? you can extract and mix it with chemfuel, to make an After Shave Sample for a small mood buff.
Have you now got empty and cracked glass bottles? you can smelt them into Glass Ingots for trading, or for making glass sculptures :)
Do you have lots of plastic waste, now you can use it to make Paved Tiles slightly cheaper by substituting some of the ingredients with plastic waste. (just like in real life).
The possibilities are endless (almost) :o)


This way, when players are running out of a particular resource, they can quickly research Level 1 for Wood Recycling, and then can turn some broken wooden items back into usable wood.
The same could be for a 'PenKnife with Wooden Handle', and the player could simply research Level 1 for smelting the whole knife because they need steel, but if they wait a bit to unlock Level 2 research, they can recover both the Wood and the Steel. (each research is mainly only 1000 combined, so Level 1 might be 400 and Level 2 costs 600, with some variation)

How Do I Get Junk in my Trunk? :o)
Traders will sometimes sell Junk and Trash, in the form of "Themed Trash Boxes".
Each of these "Trash Boxes" has a theme, such as "Glitter World Garden Waste, or "Night-Club Trash", or "Medical Triage Station Supplies", and the player can open them to randomly find "Bin Bags" with random items for that theme.

For example, when the Night Club Trash Box is opened, it will give out a few random Bin Bags from various rooms of the Night Club, such as from the Bath Room, Kitchen, Security/Dj room, and the Drinks Bar. Each of those bins will have something from that room. (such as the Kitchen having more Food items, and the Bar having more Beer Bottles, and the Security room having more electronic and tech items)

Without going into too many spoilers here, ive tried to add enough descriptive text to each actual Item, Recipe, and Research area to help guide players with what can be done with the items, in hopefully a logical way. There is also a special RimSide Recycling Trader who specialises in most Trash-related items, and also buys more of the small stuff that some players may not need to reprocess yet, to free up space in your base - but if you can manage your stockpiles, and plan a little ahead, even the items which seem to have little value, can actually turn into something better, or more profitable).

Every themed box will have its own main category, under RimSide Recycling, so that all Night Club related items can be placed in a stockpile, simply by ticking the Night Club category, but each item can be selected individually if you prefer, and also has a resource count indicator on the left readout area which pops up more info if you mouse over an icon, (expandable and contractable for each theme too).

Please remember, while there are some chances of finding some good, working, and profitable items, the main concept is about junk recycling, so anything that you find which is broken, can still be re-processed in some way, or used to repair other broken items...it is just that some things will need a quick research, and most of the more efficient recipes or profitable items will be unlocked with level 2 research (but its mainly about converting junk into more materials, but also allows for some money-making, and trading).

3 of the Themed Trash Boxes are ready to use now (and i hope to be able to add more with updates, usually when another themed box is completed with all its items and recipes, i can add it to the game, so that the extra theme will have everything it needs, without affecting the existing content, so please feel free to play as it is quite a big mod so far and ready to play. I'll also try and add a few extra recipes for existing items, when a new themed box is ready, just to add some more options for the player, but i will try to not change much of the existing recipes so things keep working). :)

This is my largest mod so far, and currently there are about 10 themed boxes planned, but most of the items end up as Organics, Tech, Plastics, Glass, Woods, Metals, Chemfuel Liquids, and Packaged Items.


Ready and Included = "Night Club Trash Box" + "Off-World Medical Triage Station" + "Glitter-world Gardener's Waste box"


Theme Boxes currently being worked on include these:
"Magicians Junk Trunk", "The Rim and Tonic Gentlemens Club", "RimFixit I.T. Scrap", "Combat Supplies Crate Drop", "Viscera RimCleanup Detail" (janitor boxes), "Ann Winters" Party Box (cheeky but family friendly, think of "muffalube") :o) + a RimTrim Barbershop storage box, "Glitter-world Picnic Party" and "Visitor's Leftover Belongings Box" from Hospitality including a Traveling Tribal Tailor + a "Citizen Junk box" for a RimCities theme.).
It will take me some time, especially finding and creating images, but ive got tons of small bits of paper on my table with the boxes/items and production chains for different items to help me keep track of things.

Multiplayer possibilities, hope and dreams: :)
Ideally, this mod will also work in multi-player (please also see Compatibility below), where the notion of "1 person's Junk is another person's Treasure", and real players can trade some of their unwanted Wooden items with others, (such as with the GlitterWorldPrime mod) and buy Plastics from others, simply because they have chosen to focus on certain areas of research and are able to process certain materials more efficiently, or they are just trading for those that they currently need. (proper multiplayer testing and balancing is still yet to happen, though things should work fine in single player so far as thats how ive been testing things. Once all themes are in, and multiplayer testing is confirmed, and any multiplayer help is welcome, i can hopefully add in recipes for players to be able to turn themed items, back into random themed trash and bin bags, so that players can buy bags of themed stuff, from other players, without always knowing what is inside - apart from knowing the general theme of the trash box.)

more Compatibility, multiplayer info and Credits and rest of description is here: it couldnt fit on this page:
(i'll paste in comments too)
Popular Discussions View All (1)
4
9 Jun, 2023 @ 9:38am
RimSide Recycling (full description)
pgames-food
139 Comments
pgames-food  [author] 23 Mar @ 1:42pm 
"DragoneteXXI 20 Mar @ 10:23pm : Any hope for a 1.5 update?"

ah hi dragonetteXXI, i got stuck trying to update this for 1.5 and it wouldnt work, but i ask some friends to help me so theres always hope :)
DragoneteXXI 20 Mar @ 3:23pm 
Any hope for a 1.5 update?
pgames-food  [author] 8 Aug, 2023 @ 3:48pm 
ah the .zip files are backups of the previous version, just in case anything went wrong (players can still revert even if my internet was down or without waiting for me) but the images in the preview are there as local guides (same as the images above on this page) :)
yanwoo 7 Aug, 2023 @ 11:46pm 
oh one more thing. I think some file are redundant. Like some zip file scatter around and images except Preview.png in About file.
pgames-food  [author] 7 Aug, 2023 @ 7:31am 
ah thanks i'll try and fix that in the next update :)
yanwoo 7 Aug, 2023 @ 6:06am 
Great mod! But you probably forgot to matting all the supermerge create. I can see the white background in game.
pgames-food  [author] 4 Jan, 2023 @ 8:37pm 
hi it should be updated now to include 1.4 compatibility (with minor tweaks to some Anya pinup bed items to help make clear that it is only 1 of the 2 prizes (posters) that can be used to craft a pinup bed with extra beauty/value)

(mainly tested and added support for 1.4 (with 1.0, 1.1, 1.2, and 1.3 still inside) - including a compressed backup of previous version just in case needed temporarily). if the 1.4 version is not showing up, you might need to try closing rimworld and then a "verify game files" in steam and fingers crossed it should be ok) :lunar2019piginablanket:
pgames-food  [author] 4 Jan, 2023 @ 3:47pm 
hi a new update to include 1.4 compatibility (with minor tweaks) to hopefully go up in the next hour or so :)
Turbotowns 8 Oct, 2022 @ 9:18pm 
thx!
pgames-food  [author] 8 Oct, 2022 @ 6:43pm 
hi turbotowns :)
at the moment this mod can mostly only recycle the items found within the mod (but basic bows can be broken down).

you might want to try "simple recycling" if you have lots of clothing to break down, though in my mod you can often find spare cloth-like materials from buying boxes or bags of a Travelling Tribal Tailor from traders :)