Barotrauma
[Legacy] EK | Armory
Показані результати 31–40 із 59
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Оновлено: 30 лип. 2020 о 9:34

'BIG IRON' Update
Added:

357 Revolver
Proximity Mine
Flare Railgun Shell
Flare Depth Charge
Gun Drone

Changes:

Increased the cost of shotgun shells to reflect vanilla price changes
Fixed rare issue where certain characters would be considered non-solid for projectile impact checks
Updated coilgun ammo stats to the new affliction system
Extended ammunition boxes now have unique identifier tags
Reduced the crafting cost of revolver-flares
Reduced the crafting cost of pipe-rifle ammo
Cleaned up railgun & coilgun searchlight sprite for better visibility
Fixed loaded laser rifle cells flipping position incorrectly
Mod coilgun ammo box condition can now be combined
New impact effect for Armor-Piercing shells

Оновлено: 22 черв. 2020 о 19:03

Changes:

Bypass internal logic to fix flamethrower being unusable in water when loaded with unstable fuel

Fix for laser weapons and cells becoming damaged in edge-cases

Reduced the effectiveness of the fire suit slightly

Оновлено: 19 черв. 2020 о 9:12

Changes:

Fixed laser-rifle cells being unable to recharge

Unified GUI scales & positions for custom-interfaces
(Sonarscopes, attachments, hardsuit functions, satchel-charges)

New thumbnail

Оновлено: 16 черв. 2020 о 21:06

' New and interesting flavors of warcrimes '
Added:

Laser Pistol
Laser Rifle
Dynamite
Thermite
Satchel Charge - Thermite
Coilgun Laser Emitter
Radiation Depth Charge
Fusion Railgun Shell

Gauss Coil Assembly
Laser Diode
Tritium

Changes:

Military hardsuit light can be toggled

Microtorpedoes (when fired underwater) and rockets now correctly follow an almost-flat trajectory

Greatly increased the hull damage of armor-piercing projectiles

Workaround for hybrid coilgun boxes firing on a delay

Shock-Pulse ammunition now properly sticks to creatures

Massive explosives are now better at killing thalamus brains

Increased crafting cost of gauss weapons and improved their damage

Replaced all crafting recipes requiring detonators with FPGA circuits due to artificial scarcity issues

Armor-piercing and physicorium ammo now have varying levels of armor penetration capability
this applies to human armor aswell as creatures like mudraptors and molochs

Fabricator kits can now be stacked into carts and crate-holders

New light effect for flares

Greatly increased the light range of the flare gun flares

Added orange stripes to the cargo depth charge to better distinguish it at a glance

Improved compatability of ammo crates with modded crate-holders

Оновлено: 26 трав. 2020 о 11:54

Changes:

Fix to handgun ammunition disappearing in multiplayer

Оновлено: 22 трав. 2020 о 13:21

Added:

Armor-Piercing Railgun Shell

Paralyzant dart

Ethanol dart

Changes:

Added homing shell engine noise

Homing shells self-destruct after 30 seconds

Updated diving-suit default radiation & infection resistance

Reduced 9mm ammo crafting cost

Further fixes to autofill shenanigans

Fixed mine impact trigger (probably?)

Updated nuclear shell after-effects

Most explosive projectiles are now able to damage doors

Reduced the price of molotov cocktails

Increased the effectiveness of hybrid ammo, to better justify its cost

[REDACTED] might appear in wreck loot-tables low

Оновлено: 7 квіт. 2020 о 9:34

Added:

Added Coilgun Hybrid Ammunition
Added Coilgun Hybrid Flak Ammunition
Added Coilgun Hybrid Anti-Armor Ammunition

Changes:

Reduced recipe cost of shotgun shells
Slightly reduced cost of Heavy Coilgun Ammunition
Updated health afflictions to new system
Buffed the damage of explosive darts to compensate for medical system changes
Shearclaw armor speed calculation fix

Оновлено: 10 берез. 2020 о 10:06

Added:

(Removed stability)

Implemented previously-unused muzzle flash particle effects

Added AI crewmember support

Changes:

Increased flechette shell spread from 4 to 6

Fixed armor and weapon magazine sprite depth errors

Updated affliction logic

Fixed Marine SMG's fire rate being unusually slow

Fixed sonar spritesheet reference

Оновлено: 17 лют. 2020 о 14:07

Added:

Railgun Flak Shell

Satchel Charge UEX
Satchel Charge C-4

Changes:

Fixed misaligned Improvised Ballistic Armor sprites.

Reduced the cost of loading kits.

Rebalanced the costs of various railgun shells.

Buffed the number of pellets produced by railgun flechette shells to improve hit probability.

Rebalanced Gauss weapon DPS to fit better within the current class of long-guns

Added a status to catch physics projectiles that don't delete themselves after hitting something,
This should prevent cases of finding fired rounds on the ground due to excessive desync.

Added blinking light to IEDs and the new Satchel Charges.

Added particle effects to active homing shells.

Оновлено: 1 лют. 2020 о 20:51

Added:

Mercenary Helmet
Mercenary Armor
Improvised Explosive
Improvised Ballistic Armor
Breaching Charge
Security Radio

Changes:

Unified armor suit inventory slot behavior
Pruned unneeded functions from flechette shells
Fixed rail-torpedo shells not being removed when impacting point-blank