Barotrauma

Barotrauma

[Legacy] EK | Armory
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Update: 6 Oct, 2022 @ 10:07am

Changes:
- Incremented version number.

Update: 12 Aug, 2022 @ 6:49am

Changes:
- Fixed railgun-halfshell projectiles turning invisible
- Infinite radio power for all!

Update: 15 Jun, 2022 @ 9:49am

Changes:
Incremented version number
Added temporary workaround for new ranged weapons bug

Update: 2 May, 2022 @ 8:31am

Changes:
Tweaked how HEAT damage is modeled again

Rebalanced audio levels for some shell impacts
( Increased range of armor impact sounds, reduced range of explosion sounds )

Update: 28 Apr, 2022 @ 9:52am

Fixed the game having removed lines from the filelist.xml for no reason.

Update: 28 Apr, 2022 @ 9:47am

No changes, just updating using the new build for stability reasons.

Update: 20 Apr, 2022 @ 12:21pm

This might break everything, I honestly have no idea:

Additions:
40mm Smoke Grenade
40mm Beehive Round
40mm Thermite Grenade

Changes:
(Gigantic amounts of miscellaneous bugfixes)

Fixed helmet concussion resistance

Cleaned up resource-cost ordering in coilgun ammo boxes

Doubled the number of fabrication recipes

Fixed homing railgun shells sometimes detonating twice when fired below activation range

Update: 25 Feb, 2022 @ 8:36pm

Fixed depreciated ammobox compatibility

Update: 24 Feb, 2022 @ 9:48am

Changes:
Updated chaingun ammo box capacity

Buffed plasma-bolt damage

Added a possible fix for nuclear shell after-effects persisting inside the hull in sub-vs-sub.

Fixed Molotov Cocktails sometimes hitting yourself when thrown

Reduced 5.56 round bleed damage by 5

Increased 5.56 round damage to 20
- on the pretense that people consider the vanilla rifle's 30 damage to be balanced somehow?

Toy Marine Battlerifle & SMG

Update: 15 Dec, 2021 @ 9:23am

MAJOR UPDATE 'Shrieking Shrapnel'
Added:
Piercing Railgun Half-Shells

Hybrid Proximity-Fused Flak Ammo

Railgun Proximity-Fused Flak Shell

Changes:
Updated diving-suit logic to new system

Fixed lots of new-ragdoll animation bugs with ranged weapons

New sprites for railgun high-velocity, peircing, and armor piercing explosive shells

Replaced railgun-halfshell frame with a system of preloaded shell sets, workaround for bug related to railgun loaders instantly expelling all their ammo in one shot

Fixed old throwing knife shop price

Hybrid-piercing ammo changed from kinetic to H.E.A.T. & recipe now includes UEX

Physics improvments to high-velocity coilgun & railgun ammo

Fixed audio bug related to handgun, marine SMG, shotguns, and gauss/laser weapons

Fixed H.E.F.C. shell detonation being very loud when inside the submarine

Improved coilgun hybrid-ammo & railgun shell sound effects

Increased direct-impact hull damage of armor-piercing railgun shells

Changed stats of physicorium rockets to more closely imitate other physicorium ammo

Rebalanced the crafting cost of 10mm and 5.7mm SMG ammo

Rebalanced the crafting cost of microtorpedo and rocket ammo

Further improvements to smoke grenade particles

Improvments to depth charge chemical particles

Fixed fusion-shell explosion animation not rendering in multiplayer

Reduced flare gun burn damage slightly

Fixed flare shells burning forever when lit inside containers