Barotrauma
[Legacy] EK | Armory
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更新: 2021年2月19日 @ 13時07分

Added:

Diving Grenade

Satchel Charge (Dynamite)

Changes:

Added unique locker-contained sprite for military hardsuit

Reduced crafting cost of breaching charges

Reduced skill cost of pipe rifle ammunition

更新: 2021年2月9日 @ 20時12分

Added:

High-Velocity Coilgun Ammo

High-Velocity Railgun Shell

Changes:

Increased ammunition box compatibility with other storage-system mods

Tweaked damage resistances of shearclaw armor

Potentially fixed shearclaw armor multiplayer camera desync

Inventory items moved to new system

Fixed armor-piercing shells range increase not working correctly

Fixed flechette shells displaying a fake inventory capacity bar

Tweaked how armor penetration is applied to sub weaponry

Minor improvments to the explosion effect of rockets

更新: 2020年12月9日 @ 9時13分

Added:

Railgun Piercing Shell

Thermite Grenade

Changes:

Rocket-spears are now more noticeably bent out of shape after being used

Incendiary weapons now do varying amounts of damage to ballast flora

更新: 2020年11月10日 @ 9時02分

Added:

Tactical Backpack

Changes:

Reverted drone AI to old following behavior

Shortened crafting time of grenades

Reduced stock amounts for settlement/habitat shops

Attempted to stop netcode from dropping particle emitter triggers so much

Ammo privileges revoked

更新: 2020年10月29日 @ 16時44分

Added:

Ammo Bandolier
Rocket Harpoon

Incendiary Railgun Shell

Cyanide Depth Charge
Paralyzant Depth Charge
Radiotoxin Depth Charge

Changes:

Slightly increased capacity of cargo containers

Added a conditional to reduce the amount of damage human targets take from hybrid ammo

Light attachment recipe now takes advantage of new ambiguous ingredient identifiers

Increased inventory of cargo depth charge to 20

Increased cost of radiation depth-charge to 140

Increased number of low-tier weapons and ammo in wreck loot pool

Weapons now return half of their components when deconstructed

Reverted shotgun ammo boxes to be holdable in storage containers again

Satchel charges are no longer a medium item class

Added a small amount of flavortext to better distinguish different calibers of magazines between weapons

更新: 2020年10月23日 @ 17時40分

Use a script to just search and replace all instances of metal crates, and then pray nobody notices you can't put certain items inside racks.

更新: 2020年10月3日 @ 10時12分

Added:

Flashbang

Changes:

Split combat armor uniforms into inner-clothes and outer-clothes items and the addition of unique undershirt sprites

Stun-threshold now applies random disoriented effect

Improved burn affliction particle effects

Suit lights added to shearclaw helmet

更新: 2020年9月22日 @ 8時16分

Added:

Walker Drone

Hybrid Flare Ammunition

Changes:

Tweaked various afflictions from medical darts, such as organ damage

Gun drones can no longer aim and fire when not in water

Tweaked flak & flare shell logic slightly to prevent status-effects from being applied to position 0,0 in the event that a shell somehow exits simulation range

Railgun flechettes are now physically simulated

Fixed laser bolts immedeately impacting the turret's hitbox when fired

Fixed sprite scale of certian coilgun bolts

Slightly increased the base damage of handgun, SMG, and shotgun ammunition

Fixed weapons occasionally attempting to select an attachment GUI even if they have no attachments

Fixed laser-weapon impact flares not displaying correctly on creatures

更新: 2020年8月21日 @ 3時07分

Added:

Throwing Knives

Hybrid Toxin Ammunition Box

Changes:

Renamed drone disarm key to drone maintenance multitool

Unique sprite and sound assets for drone items

Removed previous drone idle AI behavior

Reworked cargo spawning logic to hopefully be more lenient of bizzare packet-loss issues

Tweaked flamethrower damage slightly

Individual shotgun shells can now be sold back to vendors

Perfectly balanced headset battery usage

更新: 2020年8月10日 @ 2時37分

Changes:

Fixed various bugs related to buying and selling items.