Barotrauma
[Legacy] EK | Armory
Visualizzazione di 41-50 elementi su 59
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Aggiornamento: 11 gen 2020, 19:35

Added:

Nuclear sonar shell
Nuclear homing shell

Changes:

Fixed diving suit locker tag association
Removed alien rifle mags from research shops
Slightly reduced marine combat armor base damage resistance
Fixed coilgun ammo boxes displaying incorrectly in most modded coilgun shelves

Aggiornamento: 31 dic 2019, 8:29

Changes:

Fixed Shearclaw water detection update desyncing under certain circumstances.

Fixed duplicated Physicorium 5.7x28mm ammo fabrication time.

Aggiornamento: 4 dic 2019, 9:45

Added:

Marine Battle Rifle
"Beast" Heavy SSL
Homing Railgun Shell

Changes:

Fixed interchangeable functionality between EK ammunition and vanilla / other mods
Loading kits have been made craftable to improve gameplay experience on mission servers
Hardsuits and LMGs are no longer purchasable from cities
Extended and heavy coilgun ammo boxes are no longer purchasable from cities
Fixed sonarscope sprites sometimes displaying incorrectly
Rebalanced the prices of different ammunition types
Replaced the weapons cabinet windows with reinforced glass

Aggiornamento: 25 ott 2019, 15:59

Added:
Tactical Light
Laser Sight
Sonar Scope
Drum LMG
Handcuff Case
Renegade Uniform Helmet
Smoke Grenade
Heavy Coilgun Ammunition
Railgun Sonar Decoy
Railgun Flechette Shell
Railgun Halfshells
Cargo Depth Charge

Itemlist.txt contains the names and aliases (if applicable) of most items now

Changes:
New weapon attachments for most weapons
Suppressed weapons no longer emit flashes
Extended 9mm magazines finally have a unique appearance
Used new XML features to hide magazine rounds in the sub editor
Marine SMGs can now only be bought at military installations

Aggiornamento: 21 set 2019, 20:39

Added:
Marine rocket launcher
Gauss pistol
Gauss rifle
Extended coilgun ammunition boxes
Revolver flare rounds
Shotgun flechette shells
Military hardsuit

Changes:
Rebalanced structure damage values for microtorpedoes
Tightened spread of 12-guage shells slightly
Updated spritesheet reference for 9mm and 5.7mm rounds
Changed colors for physicorium and rubber rounds accordingly
Explosive dart delay now stacks correctly if applied multiple times to the same limb
Buffed single-limb damage of explosive dart charge and reduced area damage
Added slight blurring to better indicate how much stun threshold has been taken
Slightly desaturated the marine smg's sprite
Added a weapon cabinet sprite variant for containing ammo

Aggiornamento: 21 set 2019, 20:36

(Nothing)

Aggiornamento: 21 set 2019, 20:36

(Nothing)

Aggiornamento: 21 set 2019, 19:26

(Nothing)

Aggiornamento: 21 set 2019, 19:10

Un-softlocked broken uploader metadata

Aggiornamento: 28 lug 2019, 11:39

Translated for simplified and traditional Chinese by Renown 72

Changes:
If you happen to be playing on the development branch:
the vanilla Riot Shotgun can now accept EK-Armory shell types and viceversa.