Stellaris

Stellaris

Ethics, Civics and Traditions Classic
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Update: 31 May, 2019 @ 4:49am

Changed Free Haven to it's original vanilla state, and renamed "Peacekeepers" civic to "Universalism". Seems more accurate this way.

Update: 30 May, 2019 @ 2:53am

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Update: 28 May, 2019 @ 3:41am

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Update: 28 May, 2019 @ 2:32am

Changed "Growth and Construction" trade policy (basic for Planned Economy) to "Social Development" which now earns a small amount of energy, consmume goods and unity.

Update: 27 May, 2019 @ 11:33am

Initial Upload

Update: 27 May, 2019 @ 8:03am

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Update: 27 May, 2019 @ 8:01am

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Update: 27 May, 2019 @ 3:10am

A couple of changes.

1. "Planned Economy" policy now can only use one speicifc Trade policy - "Growth and Construction", which provide small amount of all basic resources.

With this change I try to bring more value to the "Mixed" economy, which is now called "Regulated Market", and allows to use any possible policy, while both "Planned" and "Free Market" only allows you to chose a specific one.

2. "Isolationism" civic is allowed to have rivals (since it's not pacifist I figured that would make more sense).

3. "Consumerism" civic now also provide some additional Clerk jobs for Commercial Zones and Megaplex buildings.

Update: 26 May, 2019 @ 12:34pm

Initial Upload

Update: 26 May, 2019 @ 2:32am

Initial Upload