Stellaris
~ StarNet AI
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Actualización: 19 ABR 2021 a las 9:49

Massively reworked economic plans, included emergency fallbacks (what to do if empire lacks a resource or surpluses a resource).

Added some personality changes (so all empires prefer to make tributaries instead of vassals).

Some slavery policy tweaks (AI will prefer to give citizenship instead of enslaving for now).

Actualización: 18 ABR 2021 a las 19:31

Actualización: 18 ABR 2021 a las 0:11

Fixed a typo causing and endless building loop.

Actualización: 17 ABR 2021 a las 18:12

Fixed an oversight preventing AI from building hydroponics.

Actualización: 17 ABR 2021 a las 12:27

Disabled defense platforms again and removed extra files.

Actualización: 17 ABR 2021 a las 3:43

Slightly improved planet designation, made AI prioritise hydroponic buildings (they are insanely good atm) and some other changes.

Actualización: 15 ABR 2021 a las 9:38

Paradox was very kind to provide review versions to some of the modders and because of that I am happy to announce that Starnet is currently compatible and with the 3.0. "Dick" update.

This means that if you want to play Starnet with old version you need to use a legacy version located here sp.zhabite.com/sharedfiles/filedetails/?id=2457969005

Nevertheless I will tell you that this version is in no way final. Economy changes of 3.0 require the total rewrite of the mod and it's still very much work in progress. This version is very basic (compared to older starnet) but still you should be able to witness substantial improvements in tech choices, economy management, fleet composition, etc. compared to vanilla.

I am intending to continue updating starnet throughout the next week so don't worry, it will get stronger :). On a positive note this version should be more compatible with other mods (especially mods that add new OP buildings) because of how basic it is.

Actualización: 18 MAR 2021 a las 11:59

Fixed incorrect purge times.

Actualización: 29 NOV 2020 a las 5:47

Actualización: 2 NOV 2020 a las 14:13

Fixed breach of the galactic law not being applied to using forbidden species rights.

Fixed not being able to nominate galactic market during relocation.

Fixed necroids not having adaptability instead of diplomacy.

Made AI less willing to buy favours for resources.