Stellaris
~ StarNet AI
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Mis à jour le : 19 avr. 2021 à 9h49

Massively reworked economic plans, included emergency fallbacks (what to do if empire lacks a resource or surpluses a resource).

Added some personality changes (so all empires prefer to make tributaries instead of vassals).

Some slavery policy tweaks (AI will prefer to give citizenship instead of enslaving for now).

Mis à jour le : 18 avr. 2021 à 19h31

Mis à jour le : 18 avr. 2021 à 0h11

Fixed a typo causing and endless building loop.

Mis à jour le : 17 avr. 2021 à 18h12

Fixed an oversight preventing AI from building hydroponics.

Mis à jour le : 17 avr. 2021 à 12h27

Disabled defense platforms again and removed extra files.

Mis à jour le : 17 avr. 2021 à 3h43

Slightly improved planet designation, made AI prioritise hydroponic buildings (they are insanely good atm) and some other changes.

Mis à jour le : 15 avr. 2021 à 9h38

Paradox was very kind to provide review versions to some of the modders and because of that I am happy to announce that Starnet is currently compatible and with the 3.0. "Dick" update.

This means that if you want to play Starnet with old version you need to use a legacy version located here sp.zhabite.com/sharedfiles/filedetails/?id=2457969005

Nevertheless I will tell you that this version is in no way final. Economy changes of 3.0 require the total rewrite of the mod and it's still very much work in progress. This version is very basic (compared to older starnet) but still you should be able to witness substantial improvements in tech choices, economy management, fleet composition, etc. compared to vanilla.

I am intending to continue updating starnet throughout the next week so don't worry, it will get stronger :). On a positive note this version should be more compatible with other mods (especially mods that add new OP buildings) because of how basic it is.

Mis à jour le : 18 mars 2021 à 11h59

Fixed incorrect purge times.

Mis à jour le : 29 nov. 2020 à 5h47

Mis à jour le : 2 nov. 2020 à 14h13

Fixed breach of the galactic law not being applied to using forbidden species rights.

Fixed not being able to nominate galactic market during relocation.

Fixed necroids not having adaptability instead of diplomacy.

Made AI less willing to buy favours for resources.