Stellaris
~ StarNet AI
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更新: 2021年4月25日 @ 16時06分

Trigger that was supposed to prevent one of the build-destroy loops checked for is_ai=no instead of is_ai = yes.

No relevant compatibility file changes.

更新: 2021年4月25日 @ 15時00分

Forced AI to build 7 armies at some point.

This change doesn't matter if you are playing with just starnet only, but can help alleviate some incompatibilities.

(to achieve full strength any mod that changes country_types probably needs a patch, but this incompatibility shouldn't prevent wardeclarations anymore).

更新: 2021年4月25日 @ 14時39分

Realised I am a bit of an idiot and I can make the mod a bit more compatible by not overriding the whole vanilla variables file. My bad.

This patch also should help those who had a "AI doesn't declare wars" issue caused by country_types file. (Although if you are using a mod that changes the file it still would be handy if there was a patch, otherwise AI fleet composition won't be working. But at least they should declare.)

Relevant compatibility changes:
Building file changes, District file changes, Colony Type changes.

更新: 2021年4月25日 @ 13時47分

Very large patch.

AI will now specialize planets better, fixed amenity problem of AIs, AI will now use the S-curve trick, use low hab planets as breeding grounds and much more.

Among other things Pancakelord told me how to fix one annoying issue, so feel free to check his mods ( sp.zhabite.com/profiles/76561198018200863/myworkshopfiles/?appid=281990 )

更新: 2021年4月22日 @ 18時44分

更新: 2021年4月22日 @ 18時11分

Added a strategic_resource file written by Equalizer that will help AI do some minor emergency market trading.

更新: 2021年4月22日 @ 13時07分

更新: 2021年4月22日 @ 12時11分

更新: 2021年4月22日 @ 12時06分

更新: 2021年4月20日 @ 16時30分