Stellaris

Stellaris

~ StarNet AI
Ergebnisse 201–210 von 591
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Update: 15. Mai 2021 um 16:15

Equalizer sent me a bizarre savegame where AI was having no economic plan and stopped doing anything as a result. While I am still not sure how could it happen, I've implemented a fallback that fixed that issue at least in that instance.

Changes:
Economic plans.

Update: 15. Mai 2021 um 13:38

Nothing substantial was changed.

Separated some constants outside of the events to make it easier to maintain my patches.

Update: 15. Mai 2021 um 11:59

Fixed a problem when human wasn't allowed to upgrade without having resource income.

Some minor tweaks on starbase ratio, terraforming and when will AI pick defenders of the galaxy.

Integrated this mod ( sp.zhabite.com/sharedfiles/filedetails/?id=2488154830 ) with author's agreement. Feel free to check corsairmarks' mods, there are some fixes to vanilla bugs. They, I think, are fixed in starnet too, but if you are playing vanilla they can be worth checking.

Update: 15. Mai 2021 um 11:48

Update: 14. Mai 2021 um 14:55

Apparently AI could ignore tech requirements in starbase buildings (although it was unlikely to happen). It shouldn't be able to anymore. Also added some minor changes to make sure World Shapering does properly.

Changes:

Ascension perks, terraforming, starbase_buildings.

Update: 13. Mai 2021 um 22:36

Increased specialist job priority.

Added some restrictions on overupgrading.

Building changes.

Update: 13. Mai 2021 um 14:28

I think, fixed the issue with some pops not being purged.

Some minor opinion change (refusing your ally wars penalty should decay faster now). Made empires that lack in tech/economy/fleet less likely to vote for resolutions that give bonuses to tech/economy/fleet diplomatic weight.

Building changes, Ascension perks changes, resolutions.

Update: 12. Mai 2021 um 14:49

Huge patch. Incorporated weird workaround where AI will try to maximise the hidden resource that doesn't do anything (seems to be the only way to force AI to build some buildings given that ai_resource_production = {} doesn't seem to be working). As a result the performance seems to be great (ensign AI consistently reaches repeatables by 2350).

Also restricted "become the crisis" ascension so that only strong AIs will take it (watched an AI Yondarim picking the perk in 2321 and then getting declared in the next 20 years by 2 federations consisting of 9 empires in total that causes Yondarim to lose 60% of its pops and turning into a tributary).

Update: 11. Mai 2021 um 11:59

Human players can now upgrade hive warrens.

Changed files:
Buildings.

Update: 11. Mai 2021 um 7:03

Fixed a bug when in some cases players couldn't activate distribute luxury goods decision unless a player was a planet.

Since the playtester group consists entirely of sapient gas giants, it's a mistake that was easy to make. Also increased the chance of picking world shaper and improved maintenance drone management.

Changed files:

Decisions, Ascension perks, pop_jobs