Stellaris
~ StarNet AI
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Mis à jour le : 29 juil. 2019 à 2h18

Some more fixes to Awakened empires. They were exempt from fleet doomstackign event/resettlement event/economy calculation event which hurt their performance a bit.

Mis à jour le : 27 juil. 2019 à 4h31

Fixed "Broken Crime Lord Deal" modifier lasting indefinitely.

Slightly tweaked artisan weights (there was a report that they were unfilled sometimes).

Mis à jour le : 26 juil. 2019 à 9h02

Added extra code which allows awakened empires to fix their economic issues (changes to fallen empire buildings).

This update will ensure that changes made in the previous update will be applied to people who are playing an ongoing game without the need to start a new one.

Mis à jour le : 26 juil. 2019 à 8h58

Initial Upload

Mis à jour le : 26 juil. 2019 à 8h37

Added better handling of all awaken empire buildings. They should be much stronger now.

Mis à jour le : 26 juil. 2019 à 0h24

Added missing mechanorubrikator in country_types.

Added a small change to awaken empires buildings (to stop them building skydomes), their behavior is still mostly vanilla.

Mis à jour le : 24 juil. 2019 à 6h41

Small tweaks.

Nerve-stapled pops will now be enslaved if possible (xenophobic FE was underperforming without this change).

Made AI slightly less likely to jump when building outposts.

Increased Ai spending influence on outposts a bit.

Mis à jour le : 22 juil. 2019 à 22h34

Initial Upload

Mis à jour le : 18 juil. 2019 à 19h37

Initial Upload

Mis à jour le : 18 juil. 2019 à 10h25

Initial Upload