Garry's Mod
VRMod - Experimental Virtual Reality
Hiển thị 81-90 trong 177 mục
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Cập nhật: 10 Thg02, 2020 @ 6:44am

Version 78:
-added in-game map browser (available through the context menu)

Cập nhật: 4 Thg02, 2020 @ 6:46pm

Version 77:
-added vrutil_znear convar for adjusting near clipping plane distance

For developers:
-view parameters are now globally accessible: g_VR.view
-left and right eye positions are now available: g_VR.eyePosLeft, g_VR.eyePosRight

Cập nhật: 1 Thg02, 2020 @ 1:30am

Version 76.2:
-fixed chat bind not working

Cập nhật: 31 Thg01, 2020 @ 4:58am

Version 76.1:
-adjusted default vive binds

Cập nhật: 30 Thg01, 2020 @ 9:19pm

Version 76:
-Updated default binds: pickup/use has been moved from trigger to grip, so they don't conflict with primaryfire. added separate right pickup bind instead of it being connected to primaryfire. added analog trigger bind for use by 3rd party addons. added separated driving controls. actions now have user friendly names in the binding editor.
Existing custom bindings are incompatible with the new version.

For developers:
-VRUtilEventInput hook now includes action and state parameters and it gets called separately for each action that had a state change
-added clientside VRUtilAllowDefaultAction(string action) hook that can be used to block default action behaviour. Removed old inputBlacklist system
-added VRUtilEventTracking() hook that is called after tracking data has been updated but before it is used anywhere so that it can be overridden.
-pickup/drop functions are now global, VRUtilPickup(bool leftHand) VRUtilDrop(bool leftHand)
-getting viewmodel bone positions while in vr (using getbonematrix etc) should work better now
-added VRUtilEventPickup(ply, ent) and VRUtilEventDrop(ply, ent) hooks on both client and server. Returning false in the pickup hook on the server will block pickup.

Cập nhật: 28 Thg01, 2020 @ 7:49am

Version 75:
-new weapon menu that is easier and quicker to use, and it now also displays alt ammo count
-spawnmenu now follows the player
-fixed menus sometimes not rendering on top, also removed the option as its better to have it always enabled
-performance optimization: fixed some things being rendered twice as many times as they should, such as playermodel, viewmodel, menus

Cập nhật: 23 Thg01, 2020 @ 8:31pm

Version 74:
-teleport tool now requires noclip permissions
-picking up stuff while seated works again (was broken by previous update)
-fixed weird finger behaviour when using controllers that don't support skeletal input

Cập nhật: 20 Thg01, 2020 @ 1:05am

Version 73:
-vehicle mounted guns are now usable
-vehicle boost and handbrake are now usable
-added workaround for not being able to climb out of water at a spot in hl2 canals
-autostart should work more reliably in cases where you don't have a valid playermodel right at the start of the game (such as when using the Lambda Framework gamemode)

Cập nhật: 18 Thg01, 2020 @ 11:43pm

Version 72.7:
-fixed playermodel disappearing and teleporting towards center of map after dying

Cập nhật: 17 Thg01, 2020 @ 4:00pm

Version 72.6
-reduced requirements for player model compatibility
-"incompatible player model" error message now includes a reason for the incompatibility