Garry's Mod
VRMod - Experimental Virtual Reality
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更新: 2020年2月10日 @ 6時44分

Version 78:
-added in-game map browser (available through the context menu)

更新: 2020年2月4日 @ 18時46分

Version 77:
-added vrutil_znear convar for adjusting near clipping plane distance

For developers:
-view parameters are now globally accessible: g_VR.view
-left and right eye positions are now available: g_VR.eyePosLeft, g_VR.eyePosRight

更新: 2020年2月1日 @ 1時30分

Version 76.2:
-fixed chat bind not working

更新: 2020年1月31日 @ 4時58分

Version 76.1:
-adjusted default vive binds

更新: 2020年1月30日 @ 21時19分

Version 76:
-Updated default binds: pickup/use has been moved from trigger to grip, so they don't conflict with primaryfire. added separate right pickup bind instead of it being connected to primaryfire. added analog trigger bind for use by 3rd party addons. added separated driving controls. actions now have user friendly names in the binding editor.
Existing custom bindings are incompatible with the new version.

For developers:
-VRUtilEventInput hook now includes action and state parameters and it gets called separately for each action that had a state change
-added clientside VRUtilAllowDefaultAction(string action) hook that can be used to block default action behaviour. Removed old inputBlacklist system
-added VRUtilEventTracking() hook that is called after tracking data has been updated but before it is used anywhere so that it can be overridden.
-pickup/drop functions are now global, VRUtilPickup(bool leftHand) VRUtilDrop(bool leftHand)
-getting viewmodel bone positions while in vr (using getbonematrix etc) should work better now
-added VRUtilEventPickup(ply, ent) and VRUtilEventDrop(ply, ent) hooks on both client and server. Returning false in the pickup hook on the server will block pickup.

更新: 2020年1月28日 @ 7時49分

Version 75:
-new weapon menu that is easier and quicker to use, and it now also displays alt ammo count
-spawnmenu now follows the player
-fixed menus sometimes not rendering on top, also removed the option as its better to have it always enabled
-performance optimization: fixed some things being rendered twice as many times as they should, such as playermodel, viewmodel, menus

更新: 2020年1月23日 @ 20時31分

Version 74:
-teleport tool now requires noclip permissions
-picking up stuff while seated works again (was broken by previous update)
-fixed weird finger behaviour when using controllers that don't support skeletal input

更新: 2020年1月20日 @ 1時05分

Version 73:
-vehicle mounted guns are now usable
-vehicle boost and handbrake are now usable
-added workaround for not being able to climb out of water at a spot in hl2 canals
-autostart should work more reliably in cases where you don't have a valid playermodel right at the start of the game (such as when using the Lambda Framework gamemode)

更新: 2020年1月18日 @ 23時43分

Version 72.7:
-fixed playermodel disappearing and teleporting towards center of map after dying

更新: 2020年1月17日 @ 16時00分

Version 72.6
-reduced requirements for player model compatibility
-"incompatible player model" error message now includes a reason for the incompatibility