Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
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Update: 15 Jun, 2020 @ 9:28pm

Version 97.1:
-fixed bug when trying to open spawn/context menu if they don't exist

Update: 15 Jun, 2020 @ 8:22pm

Version 97:
-removed vrmod menu from sandbox spawn menu utilities. It can now be accessed using the new "vrmod" console command instead, this makes it possible to access it everywhere, not just in sandbox.
-renamed vrutil_* convars to vrmod_*
-added concommand "vrmod_showonstartup" which could be used to start vrmod via the steamvr desktop
-the spawn menu button now opens a menu that can be used to access multiple things, it currently contains map browser, chat, spawn menu, context menu, vrmod menu
-chat no longer uses a separate input
-removed map browser from context menu
-added "Reset settings to default" button to vrmod menu
-added Lua API function vrmod.AddInGameMenuItem( name, slot, slotpos, func, reopenfunc )

Update: 7 Jun, 2020 @ 10:21pm

Version 96:
-made the locomotion system modular, this makes it easier to add more locomotion options in the future as well as makes it easier for addons to add new locomotion types and take control of the player
-added following functions to Lua API:
vrmod.AddLocomotionOption( name, startFunc, stopFunc, buildCPanelFunc )
vrmod.StartLocomotion()
vrmod.StopLocomotion()
vrmod.GetOriginPos()
vrmod.GetOriginAng()
vrmod.GetOrigin()
vrmod.SetOrigin( pos, ang )

Update: 31 May, 2020 @ 12:14pm

Version 95.2:
-desktop view defaults to right eye
-added more functions to Lua API:
vrmod.UsingEmptyHands( ply )
vrmod.GetHMDPose( ply )
vrmod.GetHMDVelocity()
vrmod.GetHMDAngularVelocity()
vrmod.GetHMDVelocities()
vrmod.GetLeftHandPose( ply )
vrmod.GetLeftHandVelocity()
vrmod.GetLeftHandAngularVelocity()
vrmod.GetLeftHandVelocities()
vrmod.GetRightHandPose( ply )
vrmod.GetRightHandVelocity()
vrmod.GetRightHandAngularVelocity()
vrmod.GetRightHandVelocities()
vrmod.GetDefaultLeftHandOpenFingerAngles()
vrmod.GetDefaultLeftHandClosedFingerAngles()
vrmod.GetDefaultRightHandOpenFingerAngles()
vrmod.GetDefaultRightHandClosedFingerAngles()
vrmod.GetLeftHandFingerAnglesFromModel( modelName, sequenceNumber )
vrmod.GetRightHandFingerAnglesFromModel( modelName, sequenceNumber )
vrmod.GetLeftHandPoseFromModel( modelName, sequenceNumber, refBoneName )
vrmod.GetRightHandPoseFromModel( modelName, sequenceNumber, refBoneName )
vrmod.GetLerpedFingerAngles( fraction, from, to )
vrmod.GetLerpedHandPose( fraction, fromPos, fromAng, toPos, toAng )
vrmod.SetViewModelOffsetForWeaponClass( classname, pos, ang )

Update: 24 May, 2020 @ 11:07am

Version 95.1:
-"show height adjustment menu" defaults to enabled

Update: 24 May, 2020 @ 7:26am

Version 95:
-added better height adjustment system, removed height slider
-added Lua API
-an optional module update is available, it fixes a bug which could lead to controller input not working

Update: 21 May, 2020 @ 11:23pm

Version 94.2:
-fixed chat glitching out when spamming messages to it every frame

Update: 18 May, 2020 @ 9:04am

Version 94.1:
-action editor no longer allows creating actions with invalid names and breaking all controller input as a result

Update: 29 Apr, 2020 @ 7:54am

Version 94:
-added custom input action editor which can be used to add new controller binds that run console commands

Update: 26 Apr, 2020 @ 10:26am

Version 93:
-fixed jumping out of water not working
-fixed not being able to get onto ladders by walking at them