Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
Showing 151-160 of 177 entries
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Update: 27 Mar, 2019 @ 8:16am

-fixed error when entering vr with the toolgun equipped
-added option to render at the proper VR resolution. can be very buggy and tends to break the skybox, so there is also an option to hide the skybox

Update: 26 Mar, 2019 @ 12:48pm

-added automatic viewmodel offset generation if manual offsets are missing
-weapons fire more accurately
-fixed some multiplayer lua errors
-fixed a weapon switching issue in multiplayer

Update: 25 Mar, 2019 @ 6:00am

-improved playermodel compatibility
-fixed some multiplayer lua errors
-fixed physgun beam originating from the wrong player in multiplayer
-fixed physgun beam being laggy in multiplayer
-fixed getting stuck after exiting vr using the 3D spawnmenu
-fixed 3D audio (only works when empty handed or with the camera for now)

Update: 24 Mar, 2019 @ 9:29am

-Added enforcing for module update

Overhauled rendering system. Instead of a window bitmap capture method, a directx hooking and resource sharing method is used. This should result in greater performance, and also, you should be able to run the game full screened.

Special thanks to UselessGhost for sharing tips and example code on the workshop discussions (links to their project in the readme)

Update: 24 Mar, 2019 @ 8:42am

-Added compatibility for upcoming module update for closed testing

Update: 23 Mar, 2019 @ 11:53am

-fixed an error related to viewmodels when there are multiple people using vr on the same server

Update: 23 Mar, 2019 @ 6:37am

-removed development version tag

Update: 23 Mar, 2019 @ 5:35am

-added some basic networking for the IK character system. This is still in early stages so there will probably be all kinds of problems with it
-fixed vr getting stuck in a bugged state when disconnecting from the game without properly exiting vr first
-switching weapons in multiplayer should be a bit less broken
-player mouth should now be able to move when they talk
-locomotion system no longer climbs no-collided entities

Update: 22 Mar, 2019 @ 1:50am

-fixed some issues with the player walking animation

Update: 21 Mar, 2019 @ 12:33pm

-fixed an error