Stellaris
The Infinity Stones
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Mis à jour le : 23 févr. 2019 à 21h35

v1.2.5
Fixed only the Soul Stone generating at start of the first month
Fixed FE stones spawning without mining stations

Mis à jour le : 23 févr. 2019 à 7h50

v1.2.4
Fixed bug that caused Fallen Empires to spawn a new iteration of their respective stone on random planets within their borders every month

Mis à jour le : 23 févr. 2019 à 7h03

v1.2.3
Re-added delayed stone spawns, to improve comptability with other mods - now fires in the first month
Added self-maintenance feature, stones should respawn if they are missing at the end of year

Mis à jour le : 23 févr. 2019 à 6h11

HOTFIX
Temporarily reverted world generation, due to error with calling global events

Mis à jour le : 23 févr. 2019 à 0h06

v1.2.2
Fixed AI stone transfers repeating unnecessarily every month
Moved stone generation to the 20th day after game start
Starting with an Infinity Stone in your system grants you that stone's technology as an option once the stones spawn, to prevent surveying a planet before a stone spawn on it and not getting the discovery event
Added events that respawns Stones
Updated world generation events to check that planet is suitable before stone spawning

Mis à jour le : 21 févr. 2019 à 6h08

HOTFIX - Broken event made AI empires move stones every month if they had the resources

Mis à jour le : 21 févr. 2019 à 4h56

v1.2.1
Fixed/improved some localisation
Fixed stone transfers not building amining station on the new planet
Changed Terraform Candidacy Suppression effects into events, should work properly now

Mis à jour le : 21 févr. 2019 à 1h24

v1.2.0 - The Mark III "Transfers" Update
Buffed Infinity Stone Modifiers
Fixed Mind + Power modifier, now increases Leader EXP gain rather than reduces it
Added 4th-tier modifiers for controlling all 6 Stones
Added yearly event to evaluate Infinity Stone transfers for AI empires
Added notification event for when another empire moves an Infinity Stone
Added variable for negative values of transfer costs, for use with "add_resource" effect

Mis à jour le : 18 févr. 2019 à 1h26

v1.1.0 - The Mark II "Tracking" Update
Added Infinity Stones tracking feature
- Discovering your first Stone will start an event chain in your Situation log
- Each stone gets tracked once you discover them, even if the stones get moved to different planets
- Works with existing saves, will take effect once a new year starts in-game

Mis à jour le : 16 févr. 2019 à 8h17

v1.0.1
Fixed the discovery of stones through contact with empires who possess them
Fixed some localisation to reflect that change