Counter-Strike 2

Counter-Strike 2

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Update: 5 May, 2016 @ 6:24pm

-Fixed a bug where players couldn't be flashbanged inside vent (thanks hpetrov)
-Fixed a glitchy head-angle looking over cover in A site (thanks golvmupp)
-Fixed an issue where generator could permanently eat weaponry
-More accurate surface sounds when running
-Improved visibility in front of fence at quad (thanks s_andrew)
-Minor fixes

Update: 3 May, 2016 @ 5:26am

Update: 2 May, 2016 @ 12:42am

Update: 29 Apr, 2016 @ 4:02am

Update: 28 Apr, 2016 @ 5:17am

-Minor bug fixes and visual polish improvements

Update: 27 Apr, 2016 @ 12:46pm

Polish update:
-Fixed interactivity bug on A site squeaky door
-Fixed 3 bomb-stuck spots
-Fixed a floating vent model
-Fixed several misaligned clip brushes
-Fixed pixelwalks at mid, T-Spawn, A main, A site
-Reverted change to truck in T-Spawn based on pro feedback (thanks ChrisJ)
-Brightened lighting by forklift
-Improved .nav mesh (thanks p_NM)
-Improved asphalt textures
-Improved Sunroom graphic
-Added grenadeclip to cover at B site

Update: 25 Apr, 2016 @ 3:02pm

-Visibility improvements based on color-blind player feedback
-Texture improvements
-New vent models
-Added subtle markers for grenade throws (thanks James Bardolph)
-Added plant-zone decals to Bombsite B
-Added graphic for "Sun-room" (thanks Thurnip)
-Fixed fade distance on crate in checkers
-Fixed weapons being irretrievable under vent
-Fixed a floating clip brush at B-ramp
-Fixed all known bomb-stuck spots
-Added bomb-clipping to high places
-Fixed an exploit involving flashbangs from mid into checkers
-Added grenade clips to every floor and some walls
-Added grenade clips around some bombsite cover

Update: 25 Feb, 2016 @ 5:01am

-Improved matching of foot-step sounds and ground materials across the map
-Fixed one-way texture at Quad boxes
-Improved visibility of vents
-Fixed pixelwalk at B fences

Update: 19 Feb, 2016 @ 11:14am

-Fixed numerous small issues

Update: 19 Feb, 2016 @ 7:11am