Stellaris
Dyson Swarm 3.4.*
A apresentar 51-60 de 95 entradas
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Atualização: 18 jun. 2019 às 12:49

- quick hotfix for the scanner. It used to add deposits to ANY dyson swarm in the galaxy

Atualização: 18 jun. 2019 às 8:07

-integrated ecology compatibility into the main mod and deleted the patch from the workshop.
-rewrote the planet scanner. It now completes after only two months instead of a year and adds all deposits instantly. It should also work more reliably now.
-gas giants now have a 75% chance to generate an exotic gas deposit and a 25% chance to generate a deposit that
provides two electrician jobs
-molten planets now have a 75% chance to generate a rare crystal deposit and a 25% chance to generate a deposit
that provides two miner jobs
-MEs now get the right job from level two foundries

Atualização: 5 jun. 2019 às 15:35

-adjusted AI weights of buildings and districts to the overhauled weighting system of 2.3 (mostly just copied from existing buildings)
-removed the dyson swarm versions of the organic sanctuary, as it is no longer possible to (ab)use it for cheap housing and adjusted the civic events accordingly

Atualização: 5 jun. 2019 às 15:27

Atualização: 5 jun. 2019 às 15:26

Initial Upload

Atualização: 2 jun. 2019 às 8:48

- fixed a bug where the level two civilian industry added the wrong amount of jobs
- adjusted some AI weights again
- added some text to techs, so its esier to tell what they do

Atualização: 21 mai. 2019 às 15:03

- made the mine planet edict a little more affordable. costs mostly minerals instead of alloys now.

Atualização: 20 mai. 2019 às 7:32

Some more bugfixing hopefully

Atualização: 19 mai. 2019 às 7:08

- Some bugfixing (hopefully) regarding the "home in the sky" civic
- changed the AI weight for the upgrade decisions to take GAIs higher weights into acount. Hopefull they will start actually using them now.

Atualização: 11 mai. 2019 às 12:25

-I noticed that the dyson swarm tech showed up rather late, especially with the bloated tech list generated by having many mods installed. I changed its weight to be more common and also reflect scientist leader traits (increased chance by having a scientist with voidcraft expertise as engeneering head)