Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 151–160 av 346 bidrag
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Oppdatering: 2. apr. 2022 @ 6.03

Fixed ai personality weights

Oppdatering: 28. mars 2022 @ 19.12

Oppdatering: 8. mars 2022 @ 14.08

1.6.0.1
Bug Fixes:
- Temples give correct number of jobs

Removals:
- Megacorp Priests no longer get extra trade value

Oppdatering: 8. mars 2022 @ 7.43

1.6.0
Updated for 3.3

Additions:
- New icon art, by Quetzatcoatl
- New Technologies for the Permanent Employment civic
- New healthcare policy for materialists
- Noble Estates provide +3 housing and +5 amenities
- Nobel Estates can be upgraded with the Paradise Dome tech
- Zombies and Nerve Stapled pops cannot be full citizens, can be enslaved or purged
- Zombies are more likely to be clerks and soldiers, less likely to be rare resource miners
- Reassigner jobs produce +2 unity
- More possible flavor text when the shadow council deposes the ruler

Tweaks:
- Effects that used to give edict capacity now give edict funds
- Corporate authorities no longer increase trade value
- Private Authority gets +50 edict funds instead of +1 edict cap
- Machine Intelligence no longet get +20% empire size from systems (get +50% from colonies instead)
- Ancien Régime only gives +1 unity from politicians and nobles
- Civics that decrease edict cost also decrease edict upkeep, no longer decrease campaign cost
- Byzantine Bureaucracy now gives a flat -5% amenities and housing usage, instead of modifying buildings
- Efficient Bureaucracy gives -20% empire size from colonies
- Exalted Priesthood, priests no longer give stability or amenities
- Feudal Society no longer decreases worker political power
- Imperial Cult, capital no longer gives extra unity
- Merchant Guilds now give +10% trade value
- Family-Owned, Employed Governors cost no unity upkeep, and produce unity equal to their level, no longer reduces leader upkeep bu 10%
- Managerial Synergy gives +2 trade value from managers and priests, no longer gives extra unity
- Naval Contractors give +10% fire rate, no longer gives +10 command limit
- Tech Startup gets +1 Research Alternatives
- Strength of Legions gives +2 unity from warrior drones, no longer gives extra warrior drone jobs or decreases army upkeep
- Administrative Privileges gives a flat -5% housing usage, no longer gives housing from uplink nodes
- Efficient Administrative Protocols now give -20% administrator upkeep and -20% empire size from districts, no longer increased admin cap
- Deepspace Networking, gives +20 command limit, no longer gives +5% fire rate
- New jobs changed to be in line with changes to vanilla jobs
- Calculator jobs give +5 physics research (was engineering)
- Culture Workers and Death Preachers give +4 unity (from +3)
- Death Chronicler gives 3 unity
- Logistics officer no longer has a consumer goods upkeep (just the alloy upkeep)
- Natural Hunter jobs only give 2 unity, trade value, and amenities (from 4)
- Replicators and Roboticists only give +1 engineering research (from +2)
- Replicators no longer give unity
- Military Academies no longer give extra soldier jobs per pop, instead increasing naval capacity and defensive armies of soldier jobs by 1
- Military Academies give +2 soldier jobs (from +1)
- Military Academies no longer require fortress buildings
- Psi Academies only replace enforcers from capital building, not from other sources
- Trade Subsidies are cheaper for megacorps and merchant guilds
- Nanite Dust give +80% Terraforming Speed, +20% Terraforming Cost
- Most new decisions now costs unity instead of influence
- Creating nature preserves now also costs 100 unity
- Nature preserves gives a flat +1 entertainer and culture worker jobs, +10% amenities, trade value, and unity from jobs
- Lithoid hibernation decision now also costs minerals
- Charitable healthcare policy now also gives +10% production from priests
- Coordination Districts cost rare crystals instead of exotic gases
- Coordination Districts give +6 synapse drone/coordinator jobs, no research jobs
- Subsidiaries can no longer build branch office buildings on their overlord's planets
- The Lokken Mechanists are once again Fanatic Egalitarian / Materialists

Bug Fixes:
- Various fixes for Arborial Harmony
- Permanent Employment, can build pops if you have just a cloning vat
- Space-Time Anomaly Researcher no longer costs extra consumer goods under Technocracy
- Cleaned up code for robot and android armies
- Warrior drones now count as soldiers for the purpose of modifiers
- Will only be informed about an empire's ethic shifts if you have high enough intel
- Fixed habitability from burrowing trait
- Corporate roboticists have alloy upkeep instead of mineral upkeep
- Fixed broken description for machine maintenance subsidies decision
- Materialists won't dislike primitive cyborgs

Removals:
- No longer effects empire sprawl penalties
- Removed changes to Colonial and Galactic Bureaucracy technologies
- Reanimated Military Companies replaced with Permanent Employment
- Job subsidies now always increase energy upkeep of jobs
- Mining Subsidies no longer cheaper for all lithoids
- Farming Subsidies no longer cheaper for all hive minds
- Mind Over Matter no longer gives -10% edict cost
- Artisan jobs no longer provide trade value
- Galactic Stock Exchange no longer an empire unique
- Aquatics once again have penalties on non-flooded habitats
- Higher strata pops no longer require more amenities

Oppdatering: 25. jan. 2022 @ 11.48

1.5.1.5
Adaptations:
- Penal colonies have unique capital buildings and ruler jobs
- Penal colonies have +100% habitability, but -33% pop growth

Tweaks:
- Master Control Program jobs only give +3 stability and +10 admin cap
- Stability loss from slaves and purged pops reduced
- Tweaked weights for default advisor voice
- Increased weight of the Aquatic trait to be more in line with other traits

Bug Fixes:
- Players are no longer limited in the number of commercial zones they can build

Oppdatering: 11. des. 2021 @ 10.07

Oppdatering: 9. des. 2021 @ 19.16

Oppdatering: 9. des. 2021 @ 16.25

1.5.1.4
Additions:
- New Origin: Arborial Harmony
- New Origin: Master Computer
- New Civic: Rapid Deployment
- New Civic: Meticulous Fabrication
- New Edict: National Hyperlane Registry
- Farming, Mining, and Research Subsidies increases consumer good upkeep instead of energy (non-gestalts only)
- Dictatorial, Imperial, and Private authorities give +5% ruler happiness (effect moved from pop categories)
- Dictatorial, Imperial, and Private authorities give -5% worker happiness (removed triggered happiness from pop categories)
- Living Standards now signpost how they effect crime
- The Tree of Life gives farmer jobs on planets that can't build farming districts, but also has double food upkeep
- Living standards and traits that effect base crime now have proper tooltips

Tweaks:
- Imperial Cult gives +25% spiritualist ethics attraction, no longer effects edict costs
- Master Computers renamed Directorial Override, gives -10% edict and campaign costs, no longer gives +1 ruler level, lowers chance of leaders gaining negative traits, or gives master computer jobs
- Subterranean Idyll renamed Mountain Home
- Starvation Fearing once again gives +1 food from farmers
- Starvation Fearing is no longer available to lithoids
- Economic Subsidies gives +25% trade value (from +20%)
- New origin image for Delicate Ecosystem
- Crime from living standards and traits added back into pop categories (the previous setup didn't work)
- No union rights give +1 ruler political power
- Replicators provide 2 unity, coordinators no longer provide unity
- Master Control Program jobs only provide 2 unity (from 4), only +2$ simple drone production (from +5%)
- With Aquatics DLC, the Scyldari are slow breeders instead of weak

Bug Fixes:
- Nerve Stapled pops cannot take Mortal Initiate jobs
- Fixed tooltip for Extant Creators
- Criminals will now ignore favorites and not contribute to diplomatic weight, as per vanilla
- Fungal Colonies won't start with unemployed pops
- Synthetic Servants perk will allow you to talk to Hrozgar of the Endless Flames
- Fixed Organic Construction not being available to megacorps
- Fixed tooltip for Master Control Program jobs
- Fixed tooltip for the Cyberocracy origin
- Master Control Program jobs now benefit from traditions, governor traits, ext
- Natural Hunters will earn unity and influence from killing Hrozgar, Star-Eaters
- Fixed plantoid and fungoid plantoid empires not having indeterminate gender
- Fixed Scyldari not showing up with Aquatics DLC

Removals:
- Base Crime returned to 2
- Living standards and traits no longer effect crime directly (didn't work)
- Fixed not being able to work duelist jobs

Oppdatering: 3. des. 2021 @ 20.55

Oppdatering: 30. nov. 2021 @ 8.58