Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 141–150 av 346 bidrag
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Oppdatering: 27. mai 2022 @ 17.03

1.6.3.2
Tweaks:
- Changed the code for the Xeno Tourism, Questionable Charity, and Posthumous Employment Center branch office buildings to be more similar to the recruitment office holding
- Employing mercs only takes 90 days

Bug Fixes;
- Code checking for corporate holdings correctly uses the new has_holding condition
- Fixed ai not building colony ships

Oppdatering: 27. mai 2022 @ 11.05

Oppdatering: 27. mai 2022 @ 10.26

Oppdatering: 27. mai 2022 @ 10.14

Oppdatering: 26. mai 2022 @ 11.15

1.6.3.1
Additions:
- With Overlord, Tempestuous Unification gives +1 mercenary enclave capacity
- Ancien Régime has a new orgin picture
- New Faction Demands

Bug Fixes:
- Fixed Mineral Purification building

Oppdatering: 24. mai 2022 @ 18.44

1.6.3
Updated for 3.4

Additions:
- New Origin: League of Nations
- New Government: Crusader Kingdom
- New Government: Holy Order
- New Diplomatic Stance: Secretive
- Restored Healthcare and Drone Campaigns with new effects
- Common Ground and similar origins, federation members spawn a minimum of 2 jumps from your capital
- Galactic Doorstep gives -15% hyper relay construction cost
- Galactic Doorstep, finishing the Gatekeeper dig site gives more artifacts
- Shattered Rings, Starts with 2 uncolonized shattered ring worlds with many blockers
- Shattered Rings no longer start with guaranteed worlds (the shattered worlds take their place)
- Slingshot to the Stars, +50% jump drive range, +15% particles and voidcraft research speed
- Slingshot to the Stars, buffed digsite
- Slingshot to the Stars Infinity Beckons modifier, lasts 50 years will appear as long as you haven't yet researched mega-engineering
- Exploited Homeworld can no longer be taken with Anglers
- Subterranean, Mountain Ranges and Sinkholes no longer block districts, with blocker techs they also increase housing
- Imperial Fiefdom Overlord will subjugate, uplift, and use robots
- Arborial Harmony unlocks Tree of Life Sapling holding
- Ancien Régime unlocks the Noble Chateaus holding
- Delicate Ecosystem, Harmonious Hive Minds, and Cooperative Network can build the Ranger Lodge holding
- Cooperative Network, Socialization Protocols, Machine Memorialists, Extant Creators, and Machine Scions can build the Network Hub holding instead of the Distributed Processing holding
- Mining Guilds, some politicians replaced with guild masters, no longer increases mining station output
- Starvation Fearing, +50% food and minerals from livestock
- Heavenly Choir shroud leaders get their own unique name list
- With Idyllic Bloom and Terraformers, +1 max districts after Gaia Seeders - Phase 3 is built
- New government types will have unique first contact dialog (copied from Expanded Events)
- Mercenary Liaison Office/Pirate Free Haven, can hire mechanized mercenary armies, if the branch office owner has certain techs
- Nemma Miner jobs give 3 foor and 2 rare crystals
- Offspring Drones give +2 unity and society research
- Orbital Maintenance Drops gives +1.5 amenities from maintenance drones
- Titan Hunters give 9 food (from 8)
- Scrap miners give 3 minerals instead of 2
- Mob Bosses produce 2 unity
- Most overlord jobs give extra political power
- Enslaving the Nemma also gives +15% worker and slave production
- Unique first contact dialog between UNE and CoM (copied from Expanded Events)
- Ix'Idar Star Collective uses the Subterranean origin if Overlord is active

Tweaks:
- Imperial gets +10% diplo weight (from +5%)
- Primitive Cyborgs get +1 pops, to make up for the lack of Sprawling Slums
- Doubled effects of the Homeworld Exploiter trait
- Exploited Homeworld deposit also increases industrial output
- Franchising gives -10% branch office cost (from -15%)
- Warbots no longer decrease army upkeep
- Arthropoids and Fungoids only get -20 leader lifespan
- Autonomous Enclaves give less housing and no amenities, gives more laborer jobs
- Reduced consumer goods cost of the Sales Campaign
- Increased effectiveness of the Living Prosthesis and Zro Aphrodisiac edicts
- Extradimensional Research edict gives +20% physics research
- Volatile Energy Generation renamed Orillium Fuel
- Crystalline Hull Plating renamed Teldar Hull Platting
- Synthetic Mastery no longer requires Synthetic Personality Matrix
- Mercenary Liaison Office/Pirate Free Haven, hire mercenary armies by decision instead of building them directly
- Mercenary Liaison Office/Pirate Free Haven, mercenary armies now use vanilla mercenary army type
- United Nations of Earth now use the League of Nations origin
- Iferyx now use the League of Nations origin

Bug Fixes:
- Harmonious civics increase pop happiness, instead of uselessly increasing citizen pop happiness
- Fixed Tech-Startup getting extra executive jobs
- Criminal Syndicates can use the Hostile Takeover cb
- Primitive cyborgs won't get an extra pop
- Fixed bug with Decadent Technocracy ai personality
- Fixed incorrect code in the aggressive first contact policy
- Tree caretakers can no longer take resettlement traits (since they cannot be resettled)
- Fixed the localization for the Dense trait
- Gestalts won't start with Precinct Houses
- Delicious will once again give +2 food from livestock, instead of +50% food
- Fixed death priests from giving more amenities than intended
- Death Chronicler and Bluelotus Technician jobs take phototrophic traits into account
- Fixed Death Chronicler weighting physics research traits instead of unity traits
- Reptilian trait gives extra amenities to artificers
- Megacorp death priests no longer give trade value
- Managerial Synergy gives trade value to death priests
- Fixed arthropoid ruler jobs not giving +1% organic pop assembly speed
- Arthropoids and Fungoids get normal leader ages, to prevent bug with Clone Army origin
- Fixed bug in alloy ai budget
- Fixed mineral purification hubs not giving miner drone jobs
- Fixed broken code in the sacrifice edicts
- Fixed some bugs in the game start effects

Removals:
- Replicators and Roboticists no longer produce +1 engineering research
- Megacorps no longer get +1 trade value from clerks
- Slavers Guild and Indentured Assets no longer get extra trade value and amenities from enslaved clerks
- Removed Vassal Autonomy policy (now redundant)
- No longer prevents ai from integrating player vassals (now redundant)
- Release vassal game rule restored to vanilla
- Criminal Heritage can no longer build branch offices in other megacorps
- Can no longer build branch offices in megacorp subsidiaries
- Removed duchy and charter company subject types (may return later in Expanded Diplomacy)
- Removed changes to vanilla subject types
- Vassals no longer increase naval capacity of their overlord
- Subterranean Evolution disabled with Overlord

Oppdatering: 24. mai 2022 @ 18.42

Oppdatering: 19. apr. 2022 @ 16.44

1.6.2
Additions:
- New Civic: Data Liberators
- New Civic: Open Source
- New Civic: Citizen Science
- Remnants, Colonial Remnants will always get an additional deposit
- Remnants, can get additional colonial remnant planets
- Greater variety of deposit can spawn on Colonial Remnants
- Agrarian Idyll gets access to the Agrarian Bounty Campaign
- Anglers get access to the Oceanic Bounty Campaign
- Catalytic Processing, industrial buildings and districts are built and maintained partially out of food
- Free Haven and Multicultural Workplace gets free migration treaties
- Philosopher King, Rulers produce unity equal to three times their level
- Pleasure Seekers gives +1 culture worker per level from housing buildings
- Pleasure Seekers give +2% pop growth from entertainers
- Pleasure Seekers give +1% pop growth from culture workers
- Agribusiness can build a unique branch office building
- Security Company can be taken with Criminal Heritage
- Duelist jobs get additional naval capacity from techs (same as soldier jobs)
- With Ecology Mod, Caretaker jobs also reduce waste
- Farmers Markets given their own building icons
- City Districts on arcologies and ring worlds give building slots (for use with mods that add extra building slots
- Mining districts will convert to industrial districts when restoring ringworlds
- Decadent Lifestyle gives +10% unity from jobs
- Indentured slaves get +5% specialist production
- Resilient also gives +25% army morale
- Bulky and Double-Jointed adjusts resettlement costs by 25%
- Harmony finisher gives +10% unity, reduction in empire size from pops moved to The Greater Good
- Bombarding a holy world into a tomb world will upset the Spiritualist FE
- Xanid Suzerainty, Vheln are also Resilient

Tweaks:
- Train Telepaths decision requires an upgraded capital (as Reassembled Ship Shelters wouldn't give telepath jobs anyway)
- Adjusted authority effects
- Cyberocracy leader trait increases unity instead of influence, increases materialist ethics attraction
- Exploited Homeworld, deposit gives more stability if Ecology Mod is active
- Remnant arcologies are more likely to give higher level techs
- Remnants, ruined hydroponics will only spawn on empires that use food
- Shattered Rings, clearing tunnels also gives minor artifacts
- Aerial Construction, Impassible Mountains and Dense Jungles blocker removal techs give the blockers +10% housing
- Agrarian Idyll / Mountain Home, +1 building slots for every 3 farming / mining districts (from 4)
- Efficient Bureaucracy gives -33% empire size from colonies (from -20%)
- Imperial Cult gives +1 unity from politician and noble jobs, no longer increases authoritarian ethics attraction
- Organic Construction, Housing Buildings are built and maintained partially out of food
- Agribusiness gives +1 food from farmers, no longer gives +1 farmer jobs from farm districts
- Lithoid Agribusiness, increased job food upkeep
- Hardened Synapses gives +2 amenities from synapse drones (from +1)
- Efficient Administrative Protocols gives -33% empire size from districts (from -20%)
- Logistics Officers and Chaplains give +1 defensive armies
- Pearl Diver's mineral upkeep reduced back to 2
- Enforcers from autonomous enclaves no longer give unity
- Reworked code for extra waste from jobs
- Farmers Markets give pop growth instead of food / mineral production, has food / mineral upkeep
- Utopian Communal Housing no longer costs rare crystals to build, mineral cost increased
- Security Office branch office building only gives +1 enforcer job, but also -20 crime
- Changed building icon for Questionable Charity
- Sales Campaign also costs consumer goods, no longer increases consumer goods pop upkeep
- Doubled effects of healthcare policy on healthcare jobs
- Exploiter trait also gives +5% consumer goods from jobs
- Inept trait renamed Pretentious
- Aquatic gives -10% pop growth instead of habitability on dry worlds
- Delicate Ecosystem only effects districts by 1 (from 2)
- Shared Burdens and Worker Coop cannot become the crisis
- Kingdom of Yondarim gets peacockish instead of non-adaptive

Bug Fixes:
- Fixed outdated tooltip for Byzantine Bureaucracy
- Logistics Officers get upkeep of +1 alloys and consumer goods, same as chaplains
- Chaplains no longer get +1 society research
- Fixed bug in AI food budget
- AI won't build industrial districts on thrall worlds unless the planet has indentured pops
- Inward Perfection, Non-Aggression Pacts are only free for you, and not the other party
- Effects of military academies applied to new jobs
- Updated code for Agrarian Idyll techs
- Fixed some broken localizationa
- Fixed unemployed reptiles having no upkeep at high living standards
- Fixed incorrect tooltip for Indentured Assets
- Removed outdated tooltip for Directorial Override
- Removed outdated tooltip for Delicate Ecosystem
- Improved compatibility with Real Space: New Frontiers
- Fixed incorrect costs and upkeep for hive warrens and spawning pools
- Aquatic can no longer be taken with Arid Adaptations
- Colonizing more than four planets won't stop colonial remnants from spawning
- Updated civic tooltips to better reflect changes made by this mod
- Fixed Agrarian Idyll techs not applying effects correctly

Removals:
- Philosopher King, Rulers no longer start with 200 experience points
- Agrarian Idyll mechanists and necrophages no longer start with an extra city district (no longer needed)
- Hardened Synapses no longer decreases edict upkeep
- Directorial Override no longer decreases edict costs
- Changes to Rivalry moved to Expanded Diplomacy and Espionage
- Harmonious Hive Minds can no longer take the Syncretic Crystals origin

Oppdatering: 7. apr. 2022 @ 20.07

Hotpatch: Fixed workers not taking specialist jobs

Oppdatering: 7. apr. 2022 @ 19.06