Stellaris
z Expanded Traits, Civics, Pops, and More
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Aggiornamento: 7 dic 2023, 19:41

Aggiornamento: 1 dic 2023, 13:42

Aggiornamento: 1 dic 2023, 6:04

Aggiornamento: 30 nov 2023, 15:47

2.1
Updated to 3.10

Additions:
- Technocracy gives +1 scientist but -1 official
- Feudal Realm and Royal Trading Company gives +1 official
- AI ring world empires will colonize the other ring world segments

Tweaks:
- League of Nations gives +1 official capacity
- Tempestuous Unification gives +1 commander capacity
- Meritocracy now cannot be taken with Aristocratic Elite
- Meritocracy now prevents you from using the Leader Enhancement policies
- Pooled Knowledge and Factory Overclocking give +10% leader xp
- Tweaked dark matter edicts to fit with new Dark Consortium edicts

Removals:
- No longer modifiers Military Academies and Dread Encampments
- Removed War Factories (may return in another form later)
- Factory overclocking no longer gives immortal, more expensive leaders

Aggiornamento: 2 ott 2023, 18:40

Aggiornamento: 2 ott 2023, 14:55

2.0.0
Updated to 3.9

Additions:
Buffed Mutual Aid trade policy

Tweaks:
- Byzantine Bureaucracy gives -1% housing and amenities usage per bureaucrat job (from -2%)
- Colonists give +1.5 food and 4 amenities (from 2 and 6)
- Galactic Market improves trade from traders instead of clerks
- Void Dweller Machines get Void-Dweller Trait, +30% amenities on non-artificial worlds

Bug Fixes:
- Fixed not being able to build branch offices on primitive worlds

Removals:
- No longer modifies colony ships
- Removed Worker Coop (Now Redundant)
- Removed Pretentious trait (now redundant)
- Removed Megacorp raw resource policies

Aggiornamento: 18 ago 2023, 13:26

Aggiornamento: 10 ago 2023, 19:56

Aggiornamento: 10 ago 2023, 19:53

1.9.1
Additions:
- New Origin: Fungal Colony
- World Shaper perk gives -25% Gaia Seeder upkeep
- Changes to Fallen Empire authorities and traits to make them more distinct
- Some traits adjust initial leader age

Tweaks:
- Fungal Colony trait now given by the Fungal Colony Origin. It costs 0 and gives +400 leader lifespan and -15% pop growth
- Creating new Venerable Elder deposits is now done by a planetary decision
- Venerable Elder deposits now count as natural deposits
- Venerable Elder deposits now give equivalent gestalt jobs
- Primitive Cyborgs start with slum deposits
- Jehetma now has the Fungal Colony Origin, and regains the Thrifty trait
- Adjusted some progressive faction demands
- Raiding abducts pops more frequently
- Mastery of nature now costs 500 unity and 50 influence (from 1000 unity)

Bug Fixes:
- Rebalanced Machine Fallen Empire
- Fixed some bugs with the Upgrader Traits

Aggiornamento: 9 lug 2023, 12:24