Stellaris
Ecology Mod
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Actualización: 23 MAY 2019 a las 9:48

Can of Worms Hotfix
- Population Controls cannot be used if your population has full reproductive rights.
- Reduced the happiness penalty and bonus slightly for lower stratum workers because it was a bit too heavy.

Yes, this means population controls are no longer available to fanatic egalitarians / space communists.

Actualización: 23 MAY 2019 a las 9:00

Can of Worms Update
- Environmentalists now start with 1 fewer starting blocker (either an Urban Waste or the Great Pacific Garbage Patch). This will cause them to start with minimal pollution.
- Reproductive Rights policy added. This allows you to increase your population growth at the cost of happiness, especially at lower economic stratum. Egalitarians must grant better reproductive rights and Authoritarians have limited capacity to grant them.

This update will no doubt be controversial for a few reasons, but I feel like reproductive rights are a core issue in environmentalism and finally decided to be brave enough to add it to the mod. Some people may not like this topic in their game. Others may not like how it limits fanatic egalitarians and fanatic authoritarians. Like it or not, though, Stellaris cannot help but be a vehicle for political commentary. It is by definition a politics game. I want Ecology Mod to present a responsible politic for its users, and I think the new policy frames reproductive rights in a context that reveals what the debate is actually about and creates an environment where we can explore it in a fun and safe way where the people involved are just a collection of 1's and 0's.

Actualización: 20 MAY 2019 a las 7:46

Hotifx
- Disease no longer ravages machine pops.
- You can no longer displace wildlife on habitats and machine worlds.
- Added an additional check for Land Ethic perk on resource depletion events.
- Land ethic now prevents displacing wildlife and biodiversity loss.
- Depletion no longer grants bonus city districts.

Actualización: 6 MAY 2019 a las 9:21

Hotifx
- Ranger drones now decrease deviancy instead of crime.
- Garbage worlds and waste disposal policy more clearly indicated as incompatible.
- Exalted Priesthood not no longer limited by authority.

Actualización: 15 ABR 2019 a las 13:23

Depletion Hotfix
- Fixed a bug where getting the depletion event could remove all districts of that kind from the world. This is a bug with the base game and this fix only fixes the issue with regard to the depletion events. Other events in Stellaris that remove districts from planets will still run into this bug normally.
- Added some delays to some events to prevent them from appearing too early in the game.

Actualización: 13 ABR 2019 a las 14:13

Resource Depletion Update
- Resources now deplete very slowly over time. The more you maximize your production on a planet, the quicker planetary deposits can become depleted. Depleted deposits become city districts.
- Land Ethic no longer grants technology. Instead, it prevents resource depletion on your worlds.
- Robots produce slightly more pollution.
- Hive minds produce slightly less pollution.
- Some spelling and grammar issues fixed.

Depletion Rates
Depletion can occur the moment you have at least 1 generator, mining, or farming district on a planet.
- Default depletion rate is on average 1 district every 2,000 years.
- When you're down to 2 unused districts of a particular type it increases to an average of 1 every 1,000 years.
- When you're down to 1 free district it increases to roughly 1 every 500 years.
- When you have no free districts of that type it's about 1 every 100 years.
- Resource depletion is random, so you might get lucky or unlucky.

Actualización: 26 MAR 2019 a las 6:41

Hotfix
- AI won't remove sensitive ecosystems from their worlds for now.
- When a planet changes owners, it'll lose Overconsumption, Suburbanization, National Parks, and Wildlife Preserves. These will have to be reestablished by the new owner.
- Machine Empires and Hive Minds can now stop Overconsumption and Suburbanization on their worlds if they somehow happen to get stuck with these modifiers.

Actualización: 22 MAR 2019 a las 17:32

Decision Fixes
- Overconsumption now only affects biological food and consumer goods upkeeps.
- Added stricter AI weights to keep AIs from toggling the decisions too often.

Actualización: 20 MAR 2019 a las 13:15

The 2.2.6 update fixes a lot of things 2.2.6 broke and makes some balance changes:
- Replaced 1 Waste Manager / Overseer job with one Waste Handler / Drone job on each level of upgrade on waste buildings to help leader ratios on planets.
- Waste Worker efficiency techs each increase waste worker jobs on Junkyards by 1.
- Garbage Worlds have significantly fewer waste worker jobs by default.
- Ecology Mod technologies should appear more often later if you skip them early game.
- AI should spend far less influence on the new decisions.
- AI should be more careful when removing environmentally sensitive blockers.
- AI will choose Land Ethic / Bioeconomics less often.
- Tooltips should present some of the information better.

Actualización: 2 MAR 2019 a las 14:05

- Compatibility update for upcoming changes to Living Spaces