Stellaris

Stellaris

Ecology Mod
Zobrazeno 91–100 z 103 položek
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Aktualizace: 3. led. 2019 v 17.35

- Fixed a bug where I made everything explode by adding ecologists to the game; just like in real life.

Aktualizace: 3. led. 2019 v 13.12

- Ecologist governer added. They increase waste worker output and reduce pollution slightly.
- Pollution event generation tweaked. It was a little... erratic.
- Terraforming candidates are slightly less common.
- Some minor bug fixes that nobody will notice anyway.

Aktualizace: 2. led. 2019 v 8.48

- Terraforming candidates appear on their own on barren worlds (for real this time).
- Waste managamenet buildings provide waste worker jobs with population.

If you want to generate terraforming candidates in your ongoing game, open the console and enter this command:
event generate.1

Aktualizace: 2. led. 2019 v 7.14

New Decisions
- Terraforming techs now unlocks decisions that can remove the planetary effects that would otherwise be removed by terraforming so you don't have to terraform your colonies to remove them.

Bugfixes
- Pollution calculation fixed, lowering pollution very slightly on planets.
- Wildlife Preserves only appear on colonies with 5+ pops.
- Environmental Stewardship only appears with 10+ pops.
- Junk Piles that are generated when abolishing garbage worlds can now be removed.
- AI should be a little less bothered by pollution.

Aktualizace: 1. led. 2019 v 17.32

- AI no longer suffers from biodiversity loss. This was causing AI empires unintended misery.

Aktualizace: 1. led. 2019 v 15.06

HAPPY NEW YEARS

- Garbage Worlds should now function as intended, absorbing pollution from the rest of your empire.
- New environmental policies. Can increase or decrease regulations to manage pollution with production.
- Strategic resource policies now require the tech needed to mine / manufacture them to clean up the early policy menu.
- Recycling Campaign is better and now also reduces pollution slightly from manufacturing jobs.
- Environmental events no longer require science ships. They're society or engineering projects instead.
- Failing the climate change events no longer stops climate change.
- Various bug fixes.

Aktualizace: 31. pro. 2018 v 14.46

Economic Policies Patch
- New economic policies added.
- Environmental Regulations reduces mineral, energy, and food production by 10% to reduce the pollution caused by those jobs.
- Industrial Deregulations increases mineral, energy, and food production by 10% but increases pollution caused by those jobs.
- New Tech: Garbage Worlds
- New Edict: Create Garbage World
- Garbage worlds reduce the pollution of every other world in your empire, but get additional pollution themselves. Their capital building provides waste manager (or overseer) jobs and they generate waste handler (or drone) jobs with population.
- Fixed a bug where junkheaps and wildlife preserves were sometimes generating on habitable worlds during galaxy creation.

Aktualizace: 30. pro. 2018 v 18.43

Climate Change and Ecological Collapse Rework
- Planets with climate change now degrade, feature by feature, into a secondary type.
Arctic -> Ocean (Fragile)
Arid -> Alpine (Fragile)
Continental -> Arid (Fragile)
Ocean -> Desert (Fragile)
Tropical -> Savannah (Fragile)
Alpine -> Continental (Fragile)
Tundra -> Tropical (Fragile)
Desert -> Arctic (Fragile)
Savannah -> Tundra (Fragile)
Gaia -> Continental (Fragile)
- Fragile planets are functionally identical to their normal types with one exception. Instead of climate change, they deal with ecological collapse. They all degrade, feature by feature, into tomb worlds.
- Climate change can cause unstable climate blockers to appear on your planet. These blockers cause a small amount of devastation every year until removed.
- All climate change and environmental collapse events that alter a planet's features also cause devastation.
- There are options for trying to manage climate change and environmental collapse, but as always, prevention is the most effective method.
- The old climate change and ecological collapse events were removed.
- Lots of back end organizing, so those of you poking around in there might not recognize it at first.

Aktualizace: 29. pro. 2018 v 9.33

Added Minor Ecological Events
- Soil Erosion and Water Contamination instantly add blockers to polluted worlds.
- Ozone Depletion puts temporary holes in a polluted world's ozone layer.
- Junkheap blockers appear on polluted worlds, but are eventually removed on clean worlds.
- Biodiversity loss occurs on polluted worlds. This adds an expensive planetary blocker that makes your world more easily polluted.
- Clean and pristine worlds have a chance of discovering an extra farming district.
- Low or unpolluted worlds occasionally set up wildlife preserves, which provide benefits and protect a planet against pollution. Polluted worlds will lose their preserves.

Aktualizace: 27. pro. 2018 v 18.06

- Machine Intelligence and Hive Minds can now benefit from Waste Processing buildings.
- Hive Minds get a -10 / -20% pop food upkeep bonus from these buildings.
- Machine Intelligence gets a -10 / -20% robot upkeep bonus from these buildings.